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wined3d: Get rid of unneeded includes.
math.h is included in wined3d_private.h Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -30,7 +30,6 @@
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#include "config.h"
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#include "wine/port.h"
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#include <math.h>
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#include <stdio.h>
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#include "wined3d_private.h"
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@ -21,7 +21,6 @@
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#include "config.h"
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#include "wine/port.h"
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#include <math.h>
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#include <stdio.h>
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#include "wined3d_private.h"
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@ -33,9 +33,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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#include <stdio.h>
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#include <math.h>
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/* Context activation is done by the caller. */
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static void draw_primitive_arrays(struct wined3d_context *context, const struct wined3d_state *state,
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const void *idx_data, unsigned int idx_size, int base_vertex_idx, unsigned int start_idx,
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@ -22,7 +22,6 @@
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#include "config.h"
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#include "wine/port.h"
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#include <math.h>
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#include <stdio.h>
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#include "wined3d_private.h"
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@ -25,7 +25,6 @@
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#include "config.h"
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#include "wine/port.h"
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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