diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 04c0d702ca6..80c7354b44e 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -30,7 +30,6 @@ #include "config.h" #include "wine/port.h" -#include #include #include "wined3d_private.h" diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index 0fca3e661ec..2fd94bcfc17 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -21,7 +21,6 @@ #include "config.h" #include "wine/port.h" -#include #include #include "wined3d_private.h" diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 235f87bfa7d..41eabba1f3a 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -33,9 +33,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw); WINE_DECLARE_DEBUG_CHANNEL(d3d_perf); WINE_DECLARE_DEBUG_CHANNEL(d3d); -#include -#include - /* Context activation is done by the caller. */ static void draw_primitive_arrays(struct wined3d_context *context, const struct wined3d_state *state, const void *idx_data, unsigned int idx_size, int base_vertex_idx, unsigned int start_idx, diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c index 9d3a3a18061..0baa414e57d 100644 --- a/dlls/wined3d/nvidia_texture_shader.c +++ b/dlls/wined3d/nvidia_texture_shader.c @@ -22,7 +22,6 @@ #include "config.h" #include "wine/port.h" -#include #include #include "wined3d_private.h" diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index f80467b46d0..215f83b61da 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -25,7 +25,6 @@ #include "config.h" #include "wine/port.h" -#include #include #include