wined3d: Use wined3d_extract_bits().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-11-06 10:55:25 +01:00 committed by Alexandre Julliard
parent 708c337f28
commit e15b5c06d3

View file

@ -877,7 +877,7 @@ static void shader_generate_arb_declarations(const struct wined3d_shader *shader
/* After subtracting privately used constants from the hardware limit(they are loaded as
* local constants), make sure the shader doesn't violate the env constant limit
*/
if(pshader)
if (pshader)
{
max_constantsF = min(max_constantsF, gl_info->limits.arb_ps_float_constants);
}
@ -905,10 +905,7 @@ static void shader_generate_arb_declarations(const struct wined3d_shader *shader
{
for (i = 0; i < max_constantsF; ++i)
{
DWORD idx, mask;
idx = i >> 5;
mask = 1u << (i & 0x1fu);
if (!shader_constant_is_local(shader, i) && (reg_maps->constf[idx] & mask))
if (!shader_constant_is_local(shader, i) && wined3d_extract_bits(reg_maps->constf, i, 1))
{
shader_addline(buffer, "PARAM C%d = program.env[%d];\n",i, i);
}