wine/dlls/wined3d
2022-12-02 11:04:45 +01:00
..
adapter_gl.c wined3d: Store version information as unsigned int. 2022-12-02 11:04:45 +01:00
adapter_vk.c
arb_program_shader.c wined3d: Let control_values' type be unsigned int. 2022-12-02 11:04:45 +01:00
ati_fragment_shader.c
buffer.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
context.c
context_gl.c wined3d: Convert fbo_entry.rt_mask to uint32_t type. 2022-12-02 11:04:45 +01:00
context_vk.c
cs.c wined3d: Trace the created command stream in wined3d_cs_create(). 2022-12-02 11:04:45 +01:00
device.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
directx.c wined3d: Change wined3d_resource.usage field to uint32_t. 2022-12-02 11:04:45 +01:00
gl_compat.c
glsl_shader.c wined3d: Let control_values' type be unsigned int. 2022-12-02 11:04:45 +01:00
Makefile.in
nvidia_texture_shader.c
palette.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
query.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
resource.c wined3d: Set resource's priority field's type as unsigned int. 2022-12-02 11:04:45 +01:00
sampler.c wined3d: Trace the sampler desc in wined3d_sampler_init(). 2022-12-02 11:04:45 +01:00
shader.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
shader_sm1.c wined3d: Store version information as unsigned int. 2022-12-02 11:04:45 +01:00
shader_sm4.c
shader_spirv.c wined3d: Make a couple of variables const. 2022-12-02 11:04:45 +01:00
state.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
stateblock.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
surface.c
swapchain.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
texture.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
utils.c wined3d: Change wined3d_resource.usage field to uint32_t. 2022-12-02 11:04:45 +01:00
version.rc
vertexdeclaration.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
view.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Let control_values' type be unsigned int. 2022-12-02 11:04:45 +01:00
wined3d_shaders.h
wined3d_vk.h