wined3d: Convert fbo_entry.rt_mask to uint32_t type.

Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
This commit is contained in:
Eric Pouech 2022-12-01 00:18:54 +01:00 committed by Alexandre Julliard
parent 29c2bb54e2
commit ccaa09e66f
3 changed files with 4 additions and 4 deletions

View file

@ -3666,7 +3666,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
uint32_t rt_mask = find_draw_buffers_mask(context_gl, state);
const struct wined3d_fb_state *fb = &state->fb;
DWORD color_location = 0;
DWORD *cur_mask;
uint32_t *cur_mask;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{

View file

@ -7590,7 +7590,7 @@ static void shader_glsl_generate_color_output(struct wined3d_string_buffer *buff
}
else
{
DWORD mask = shader->reg_maps.rt_mask;
uint32_t mask = shader->reg_maps.rt_mask;
while (mask)
{
@ -7841,7 +7841,7 @@ static GLuint shader_glsl_generate_fragment_shader(const struct wined3d_context_
}
else
{
DWORD mask = reg_maps->rt_mask;
uint32_t mask = reg_maps->rt_mask;
while (mask)
{

View file

@ -4875,7 +4875,7 @@ struct fbo_entry
{
struct list entry;
uint32_t flags;
DWORD rt_mask;
uint32_t rt_mask;
GLuint id;
struct wined3d_fbo_entry_key
{