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wined3d: Convert fbo_entry.rt_mask to uint32_t type.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
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@ -3666,7 +3666,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
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uint32_t rt_mask = find_draw_buffers_mask(context_gl, state);
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const struct wined3d_fb_state *fb = &state->fb;
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DWORD color_location = 0;
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DWORD *cur_mask;
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uint32_t *cur_mask;
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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@ -7590,7 +7590,7 @@ static void shader_glsl_generate_color_output(struct wined3d_string_buffer *buff
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}
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else
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{
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DWORD mask = shader->reg_maps.rt_mask;
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uint32_t mask = shader->reg_maps.rt_mask;
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while (mask)
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{
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@ -7841,7 +7841,7 @@ static GLuint shader_glsl_generate_fragment_shader(const struct wined3d_context_
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}
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else
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{
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DWORD mask = reg_maps->rt_mask;
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uint32_t mask = reg_maps->rt_mask;
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while (mask)
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{
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@ -4875,7 +4875,7 @@ struct fbo_entry
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{
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struct list entry;
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uint32_t flags;
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DWORD rt_mask;
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uint32_t rt_mask;
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GLuint id;
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struct wined3d_fbo_entry_key
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{
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