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arb_program_shader.c
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wined3d: Introduce a blitter based on ARB_copy_image.
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2017-11-15 23:35:04 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
buffer.c
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wined3d: Change wined3d_buffer_copy() return type to void.
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2017-08-08 20:02:03 +09:00 |
context.c
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wined3d: Unbind currently bound FBOs before dispatching compute shaders.
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2017-12-04 15:04:02 +01:00 |
cs.c
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wined3d: Detect depth bias scale value per format.
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2017-12-06 17:00:50 +01:00 |
device.c
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wined3d: Do not modify depth test state in wined3d_device_reset().
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2017-12-07 19:14:35 +01:00 |
directx.c
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wined3d: Raise the default max_gl_version for specific cases.
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2017-12-07 19:14:53 +01:00 |
drawprim.c
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wined3d: Invalidate pixel shader only when rasterization is toggled.
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2017-11-07 21:24:45 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Fix relative addressing for SM4+ vertex shader inputs.
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2017-12-07 19:14:11 +01:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
palette.c
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query.c
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wined3d: Get rid of most of the redundant query flushes.
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2017-09-11 18:42:35 +02:00 |
resource.c
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sampler.c
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wined3d: Add ARB_texture_filter_anisotropic extension.
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2017-09-18 09:22:49 +02:00 |
shader.c
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wined3d: Fix relative addressing for SM4+ vertex shader inputs.
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2017-12-07 19:14:11 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Fix SM4 discard_z instruction.
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2017-12-01 15:56:54 +01:00 |
state.c
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wined3d: Add support for D3D10+ depth bias.
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2017-12-06 17:00:55 +01:00 |
stateblock.c
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wined3d: Store only supported user clip planes.
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2017-12-05 20:30:06 +01:00 |
surface.c
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wined3d: Use raw blits in wined3d_device_copy_resource().
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2017-11-15 23:35:04 +01:00 |
swapchain.c
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wined3d: Show the device window when changing fullscreen resolutions.
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2017-12-01 15:56:54 +01:00 |
texture.c
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wined3d: Implement manual mipmap generation.
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2017-12-05 20:30:05 +01:00 |
utils.c
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wined3d: Add support for D3D10+ depth bias.
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2017-12-06 17:00:55 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views.
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2017-12-08 18:20:08 +01:00 |
wined3d.spec
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wined3d: Implement manual mipmap generation.
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2017-12-05 20:30:05 +01:00 |
wined3d_gl.h
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wined3d: Implement SV_CullDistance.
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2017-12-05 20:30:06 +01:00 |
wined3d_main.c
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wined3d: Raise the default max_gl_version for specific cases.
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2017-12-07 19:14:53 +01:00 |
wined3d_private.h
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wined3d: Raise the default max_gl_version for specific cases.
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2017-12-07 19:14:53 +01:00 |