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wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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parent
1162d62164
commit
83a30fad0a
3 changed files with 16 additions and 7 deletions
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@ -8540,7 +8540,7 @@ static void test_swapchain_views(void)
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U(srv_desc).Texture2D.MostDetailedMip = 0;
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U(srv_desc).Texture2D.MipLevels = 1;
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hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)test_context.backbuffer, &srv_desc, &srv);
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todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D10ShaderResourceView_Release(srv);
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@ -11002,7 +11002,7 @@ static void test_swapchain_views(void)
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U(srv_desc).Texture2D.MostDetailedMip = 0;
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U(srv_desc).Texture2D.MipLevels = 1;
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hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)test_context.backbuffer, &srv_desc, &srv);
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todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D11ShaderResourceView_Release(srv);
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@ -71,7 +71,7 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
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}
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static const struct wined3d_format *validate_resource_view(const struct wined3d_view_desc *desc,
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struct wined3d_resource *resource, BOOL mip_slice)
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struct wined3d_resource *resource, BOOL mip_slice, BOOL allow_srgb_toggle)
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{
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const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
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const struct wined3d_format *format;
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@ -129,7 +129,7 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_
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unsigned int depth_or_layer_count;
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if (resource->format->id != format->id && !wined3d_format_is_typeless(resource->format)
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&& !wined3d_formats_are_srgb_variants(resource->format->id, format->id))
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&& (!allow_srgb_toggle || !wined3d_formats_are_srgb_variants(resource->format->id, format->id)))
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{
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WARN("Trying to create incompatible view for non typeless format %s.\n",
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debug_d3dformat(format->id));
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@ -540,11 +540,20 @@ static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *
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const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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BOOL allow_srgb_toggle = FALSE;
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view->refcount = 1;
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view->parent = parent;
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view->parent_ops = parent_ops;
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if (!(view->format = validate_resource_view(desc, resource, TRUE)))
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if (resource->type != WINED3D_RTYPE_BUFFER)
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{
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struct wined3d_texture *texture = texture_from_resource(resource);
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if (texture->swapchain)
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allow_srgb_toggle = TRUE;
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}
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if (!(view->format = validate_resource_view(desc, resource, TRUE, allow_srgb_toggle)))
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return E_INVALIDARG;
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view->format_flags = view->format->flags[resource->gl_type];
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view->desc = *desc;
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@ -740,7 +749,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
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view->parent = parent;
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view->parent_ops = parent_ops;
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if (!(view->format = validate_resource_view(desc, resource, FALSE)))
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if (!(view->format = validate_resource_view(desc, resource, FALSE, FALSE)))
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return E_INVALIDARG;
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view->desc = *desc;
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@ -1108,7 +1117,7 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
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view->parent = parent;
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view->parent_ops = parent_ops;
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if (!(view->format = validate_resource_view(desc, resource, TRUE)))
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if (!(view->format = validate_resource_view(desc, resource, TRUE, FALSE)))
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return E_INVALIDARG;
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view->desc = *desc;
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