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wined3d: Invalidate pixel shader only when rasterization is toggled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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9b8404bfda
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@ -648,7 +648,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
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{
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const struct wined3d_shader *shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
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if (shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM)
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if (is_rasterization_disabled(shader))
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{
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glEnable(GL_RASTERIZER_DISCARD);
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checkGLcall("enable rasterizer discard");
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@ -266,6 +266,7 @@ struct glsl_context_data
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{
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struct glsl_shader_prog_link *glsl_program;
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GLenum vertex_color_clamp;
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BOOL rasterization_disabled;
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};
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struct glsl_ps_compiled_shader
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@ -8062,7 +8063,6 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
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struct shader_glsl_priv *priv, const struct wined3d_shader *shader, const struct gs_compile_args *args)
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{
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struct wined3d_string_buffer_list *string_buffers = &priv->string_buffers;
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const struct wined3d_stream_output_desc *so_desc = &shader->u.gs.so_desc;
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const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
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struct wined3d_string_buffer *buffer = &priv->shader_buffer;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@ -8089,9 +8089,9 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
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if (!gl_info->supported[ARB_CLIP_CONTROL])
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shader_addline(buffer, "uniform vec4 pos_fixup;\n");
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if (so_desc->rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM)
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if (is_rasterization_disabled(shader))
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{
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shader_glsl_generate_stream_output_setup(priv, shader, so_desc);
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shader_glsl_generate_stream_output_setup(priv, shader, &shader->u.gs.so_desc);
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}
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else
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{
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@ -10013,7 +10013,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const
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}
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/* A pixel shader is not used when rasterization is disabled. */
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if (gshader && gshader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM)
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if (is_rasterization_disabled(gshader))
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{
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ps_id = 0;
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ps_list = NULL;
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@ -11366,7 +11366,13 @@ static void glsl_vertex_pipe_hs(struct wined3d_context *context,
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static void glsl_vertex_pipe_geometry_shader(struct wined3d_context *context,
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const struct wined3d_state *state, DWORD state_id)
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{
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context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
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struct glsl_context_data *ctx_data = context->shader_backend_data;
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BOOL rasterization_disabled;
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rasterization_disabled = is_rasterization_disabled(state->shader[WINED3D_SHADER_TYPE_GEOMETRY]);
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if (ctx_data->rasterization_disabled != rasterization_disabled)
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context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
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ctx_data->rasterization_disabled = rasterization_disabled;
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if (state->shader[WINED3D_SHADER_TYPE_DOMAIN])
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context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_DOMAIN;
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@ -4325,6 +4325,12 @@ static inline BOOL needs_interpolation_qualifiers_for_shader_outputs(const struc
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return gl_info->glsl_version < MAKEDWORD_VERSION(4, 40);
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}
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static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
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{
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return geometry_shader
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&& geometry_shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
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}
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static inline DWORD wined3d_extract_bits(const DWORD *bitstream,
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unsigned int offset, unsigned int count)
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{
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