wine/dlls/wined3d
Francois Gouget 4a5d95272c wined3d: Make wined3d_context_vk_allocate_memory() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 21:21:26 +02:00
..
adapter_gl.c
adapter_vk.c wined3d: Make use of VK_EXT_host_query_reset if available. 2021-08-03 23:41:05 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Avoid read-to-read resource barriers. 2021-08-27 21:21:22 +02:00
context.c
context_gl.c wined3d: Clear dirty flags after calling all the state handlers in context_apply_draw_state(). 2021-08-12 23:07:06 +02:00
context_vk.c wined3d: Make wined3d_context_vk_allocate_memory() static. 2021-09-01 21:21:26 +02:00
cs.c wined3d: Check for failure from wined3d_device_context_require_space() in wined3d_device_context_emit_unmap(). 2021-07-27 16:39:55 +02:00
device.c
directx.c
gl_compat.c
glsl_shader.c wined3d: Simplify the odd line condition in gen_yv12_read(). 2021-09-01 21:21:19 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c wined3d: Fix the spelling of a comment. 2021-08-26 21:49:09 +02:00
resource.c wined3d: Don't consider texture rectangles for buffers. 2021-08-12 23:07:03 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Avoid read-to-read resource barriers. 2021-08-27 21:21:22 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Use a designated initializer to initialize wined3d_settings. 2021-07-29 16:50:48 +02:00
wined3d_private.h wined3d: Make wined3d_context_vk_allocate_memory() static. 2021-09-01 21:21:26 +02:00
wined3d_vk.h wined3d: Make use of VK_EXT_host_query_reset if available. 2021-08-03 23:41:05 +02:00