wined3d: Make wined3d_context_vk_allocate_memory() static.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2021-09-01 09:51:06 +02:00 committed by Alexandre Julliard
parent 914b27bce5
commit 4a5d95272c
2 changed files with 1 additions and 3 deletions

View file

@ -306,7 +306,7 @@ VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_cont
return vk_memory;
}
struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
static struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);

View file

@ -2611,8 +2611,6 @@ static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_conte
void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk,
struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,