diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index 8df416851f2..705f789ed5f 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -306,7 +306,7 @@ VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_cont return vk_memory; } -struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk, +static struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk, unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6e9f3884724..86c053df0db 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2611,8 +2611,6 @@ static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_conte void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN; void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk, struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN; -struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk, - unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN; bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk, enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN; VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,