wine/dlls/wined3d/Makefile.in
Henri Verbeet 2558f5f218 wined3d: Implement shader_spirv_compile_vk().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 15:03:51 +02:00

39 lines
627 B
Makefile

MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = opengl32 user32 gdi32 advapi32
EXTRAINCL = $(VKD3D_SHADER_CFLAGS)
C_SRCS = \
adapter_gl.c \
adapter_vk.c \
arb_program_shader.c \
ati_fragment_shader.c \
buffer.c \
context.c \
context_gl.c \
context_vk.c \
cs.c \
device.c \
directx.c \
gl_compat.c \
glsl_shader.c \
nvidia_texture_shader.c \
palette.c \
query.c \
resource.c \
sampler.c \
shader.c \
shader_sm1.c \
shader_sm4.c \
shader_spirv.c \
state.c \
stateblock.c \
surface.c \
swapchain.c \
texture.c \
utils.c \
vertexdeclaration.c \
view.c \
wined3d_main.c
RC_SRCS = version.rc