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wined3d: Use a designated initializer to initialize wined3d_settings.
And replace ~0u with the more meaningful UINT_MAX. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -110,25 +110,21 @@ CRITICAL_SECTION wined3d_command_cs = {&wined3d_command_cs_debug, -1, 0, 0, 0, 0
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* where appropriate. */
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struct wined3d_settings wined3d_settings =
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{
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WINED3D_CSMT_ENABLE, /* Multithreaded CS by default. */
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MAKEDWORD_VERSION(4, 4), /* Default to OpenGL 4.4 */
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ORM_FBO, /* Use FBOs to do offscreen rendering */
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PCI_VENDOR_NONE,/* PCI Vendor ID */
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PCI_DEVICE_NONE,/* PCI Device ID */
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0, /* The default of memory is set in init_driver_info */
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NULL, /* No wine logo by default */
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TRUE, /* Prefer multisample textures to multisample renderbuffers. */
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~0u, /* Don't force a specific sample count by default. */
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FALSE, /* Don't range check relative addressing indices in float constants. */
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FALSE, /* No strict shader math by default. */
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~0U, /* No VS shader model limit by default. */
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~0U, /* No HS shader model limit by default. */
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~0U, /* No DS shader model limit by default. */
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~0U, /* No GS shader model limit by default. */
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~0U, /* No PS shader model limit by default. */
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~0u, /* No CS shader model limit by default. */
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WINED3D_RENDERER_AUTO,
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WINED3D_SHADER_BACKEND_AUTO,
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.cs_multithreaded = WINED3D_CSMT_ENABLE,
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.max_gl_version = MAKEDWORD_VERSION(4, 4),
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.offscreen_rendering_mode = ORM_FBO,
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.pci_vendor_id = PCI_VENDOR_NONE,
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.pci_device_id = PCI_DEVICE_NONE,
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.multisample_textures = TRUE,
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.sample_count = ~0u,
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.max_sm_vs = UINT_MAX,
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.max_sm_ps = UINT_MAX,
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.max_sm_ds = UINT_MAX,
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.max_sm_hs = UINT_MAX,
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.max_sm_gs = UINT_MAX,
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.max_sm_cs = UINT_MAX,
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.renderer = WINED3D_RENDERER_AUTO,
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.shader_backend = WINED3D_SHADER_BACKEND_AUTO,
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};
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struct wined3d * CDECL wined3d_create(DWORD flags)
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