wine/dlls/d3d11
Matteo Bruni 54d4c905ba d3d11: Don't explicitly check for cube map support.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-02 19:08:04 +01:00
..
tests d3d11/tests: Add some more tests for device context state. 2020-10-13 18:18:40 +02:00
async.c
buffer.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
d3d11.spec
d3d11_main.c d3d11: Stop advertising the ID3D10Device interface on devices created by d3d11. 2020-06-02 11:15:02 +02:00
d3d11_private.h d3d11: Use wined3d depth/stencil state objects. 2020-09-25 16:50:19 +02:00
device.c d3d11: Don't explicitly check for cube map support. 2020-12-02 19:08:04 +01:00
inputlayout.c d3d11: Introduce a function to convert a D3D11 input class to wined3d. 2020-04-06 21:21:42 +02:00
Makefile.in
shader.c d3d11: Use stricmp() instead of _strnicmp(..., -1). 2020-03-26 18:34:50 +01:00
state.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
texture.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
utils.c d3d11: Add DXGI_FORMAT_NV12 and DXGI_FORMAT_YUY2. 2020-09-03 18:19:24 +02:00
version.rc
view.c d3d11: Stop warning about depth stencil view flags. 2020-04-07 20:55:48 +02:00