d3d11: Use stricmp() instead of _strnicmp(..., -1).

Fixes Epic Games Launcher crash with native ucrtbase.dll.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2020-03-25 21:28:07 +03:00 committed by Alexandre Julliard
parent d637640f9a
commit fa990afbbc
2 changed files with 2 additions and 2 deletions

View file

@ -30,7 +30,7 @@ static struct wined3d_shader_signature_element *shader_find_signature_element(co
for (i = 0; i < s->element_count; ++i)
{
if (!_strnicmp(e[i].semantic_name, semantic_name, -1) && e[i].semantic_idx == semantic_idx
if (!stricmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx
&& e[i].stream_idx == stream_idx)
return &e[i];
}

View file

@ -1024,7 +1024,7 @@ static HRESULT validate_stream_output_entries(const D3D11_SO_DECLARATION_ENTRY *
continue;
if (e1->Stream == e2->Stream
&& !_strnicmp(e1->SemanticName, e2->SemanticName, -1)
&& !stricmp(e1->SemanticName, e2->SemanticName)
&& e1->SemanticIndex == e2->SemanticIndex
&& e1->StartComponent < e2->StartComponent + e2->ComponentCount
&& e1->StartComponent + e1->ComponentCount > e2->StartComponent)