d3d11: Introduce a function to convert a D3D11 input class to wined3d.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Chip Davis 2020-04-03 11:05:59 -05:00 committed by Alexandre Julliard
parent ad61b1a620
commit e9250827cb

View file

@ -38,6 +38,11 @@ static struct wined3d_shader_signature_element *shader_find_signature_element(co
return NULL;
}
static enum wined3d_input_classification wined3d_input_classification_from_d3d11(D3D11_INPUT_CLASSIFICATION slot_class)
{
return (enum wined3d_input_classification)slot_class;
}
static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs,
UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
struct wined3d_vertex_element **wined3d_elements)
@ -69,7 +74,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
e->input_slot = f->InputSlot;
e->offset = f->AlignedByteOffset;
e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED;
e->input_slot_class = f->InputSlotClass;
e->input_slot_class = wined3d_input_classification_from_d3d11(f->InputSlotClass);
e->instance_data_step_rate = f->InstanceDataStepRate;
e->method = WINED3D_DECL_METHOD_DEFAULT;
e->usage = 0;