d3d11: Don't explicitly check for cube map support.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2020-12-01 19:11:29 +01:00 committed by Alexandre Julliard
parent 1b439c1def
commit 54d4c905ba

View file

@ -3315,7 +3315,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
{WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D},
{WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_LEGACY_CUBEMAP, D3D11_FORMAT_SUPPORT_TEXTURECUBE},
{WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
{WINED3D_RTYPE_NONE, WINED3D_BIND_DEPTH_STENCIL, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
{WINED3D_RTYPE_NONE, WINED3D_BIND_UNORDERED_ACCESS, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW},
@ -3364,6 +3363,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
{
*format_support |= D3D11_FORMAT_SUPPORT_SHADER_LOAD;
*format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
*format_support |= D3D11_FORMAT_SUPPORT_TEXTURECUBE;
if (feature_level >= D3D_FEATURE_LEVEL_10_1)
*format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER;