wine/dlls/wined3d
Henri Verbeet 34139937b0 wined3d: Sort the exports.
For the most part these were already sorted, but a few exceptions appear to
have crept in.
2023-03-14 18:34:28 +01:00
..
adapter_gl.c wined3d: Recognize AMD as a vendor string. 2022-12-19 11:10:34 +01:00
adapter_vk.c wined3d: Move the WINED3D_RS_COLORKEYBLENDENABLE stub to wined3d_device_apply_stateblock. 2023-03-14 14:24:59 +01:00
arb_program_shader.c wined3d: Use wined3d_get_line() in shader_arb_compile(). 2023-03-14 14:24:59 +01:00
ati_fragment_shader.c
buffer.c wined3d: Always bind to GL_ELEMENT_ARRAY_BUFFER if the bind flags include WINED3D_BIND_INDEX_BUFFER. 2022-12-14 14:35:19 +01:00
context.c
context_gl.c wined3d: Do not set the pixel format if wglGetPixelFormat() returns zero and we already set the internal pixel format. 2023-03-09 15:02:43 +01:00
context_vk.c wined3d: Destroy objects belonging to wined3d_context_vk.completed_command_buffer_id. 2023-02-14 20:57:09 +01:00
cs.c wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock(). 2023-02-06 10:12:02 +01:00
device.c wined3d: Move the WINED3D_RS_COLORKEYBLENDENABLE stub to wined3d_device_apply_stateblock. 2023-03-14 14:24:59 +01:00
directx.c wined3d: Move the WINED3D_RS_COLORKEYBLENDENABLE stub to wined3d_device_apply_stateblock. 2023-03-14 14:24:59 +01:00
gl_compat.c
glsl_shader.c wined3d: Use wined3d_get_line() in shader_glsl_dump_program_source(). 2023-03-14 14:24:59 +01:00
Makefile.in
nvidia_texture_shader.c wined3d: Enable long types in nvidia_texture_shader.c. 2022-12-08 21:07:14 +01:00
palette.c wined3d: Enable long types in palette.c. 2022-12-06 20:54:24 +01:00
query.c
resource.c
sampler.c
shader.c wined3d: Enable long types in shader.c. 2022-12-08 21:06:25 +01:00
shader_sm1.c wined3d: Enable long types in shader_sm1.c. 2022-12-09 17:52:25 +01:00
shader_sm4.c wined3d: Enable long integral types in shader_sm4.c. 2022-12-09 17:52:25 +01:00
shader_spirv.c wined3d: Use wined3d_get_line() in shader_spirv_scan_shader(). 2023-03-14 14:24:59 +01:00
state.c wined3d: Move the WINED3D_RS_COLORKEYBLENDENABLE stub to wined3d_device_apply_stateblock. 2023-03-14 14:24:59 +01:00
stateblock.c wined3d: Enable long integral types in stateblock.c. 2022-12-09 17:52:25 +01:00
surface.c wined3d: Change stencil parameter type in blitter_clear() method. 2022-12-08 21:07:32 +01:00
swapchain.c wined3d: Enable long types in swapchain.c. 2022-12-06 20:54:33 +01:00
texture.c wined3d: Introduce wined3d_texture_get_swapchain(). 2023-02-14 20:57:09 +01:00
utils.c wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock(). 2023-02-06 10:12:02 +01:00
version.rc
vertexdeclaration.c wined3d: Enable long types in vertexdeclaration.c. 2022-12-06 20:54:23 +01:00
view.c wined3d: Enable long integral types in view.c. 2022-12-09 17:52:25 +01:00
wined3d.spec wined3d: Sort the exports. 2023-03-14 18:34:28 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Don't bother explicitly terminating the GLSL info log in print_glsl_info_log(). 2023-03-14 14:24:59 +01:00
wined3d_shaders.h
wined3d_vk.h wined3d: Implement multiple viewports for the Vulkan adapter. 2022-12-06 20:54:11 +01:00