wined3d: Move the WINED3D_RS_COLORKEYBLENDENABLE stub to wined3d_device_apply_stateblock.

This commit is contained in:
Max Figura 2022-12-13 08:32:32 -06:00 committed by Alexandre Julliard
parent 37e206558d
commit 916904f49f
4 changed files with 6 additions and 9 deletions

View file

@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}},
{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}},
{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_nop}},
{STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), state_nop}},
{STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), state_nop}},

View file

@ -4158,6 +4158,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
FIXME("Render state WINED3D_RS_EXTENTS not implemented yet.\n");
break;
case WINED3D_RS_COLORKEYBLENDENABLE:
if (state->rs[WINED3D_RS_COLORKEYBLENDENABLE])
FIXME("Render state WINED3D_RS_COLORKEYBLENDENABLE not implemented yet.\n");
break;
default:
wined3d_device_set_render_state(device, idx, state->rs[idx]);
break;

View file

@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_VDECL}},

View file

@ -2018,12 +2018,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win
state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]);
}
static void state_ckeyblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
if (state->render_states[WINED3D_RS_COLORKEYBLENDENABLE])
FIXME("Render state WINED3D_RS_COLORKEYBLENDENABLE not implemented yet.\n");
}
static void state_swvp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
static int once;
@ -4651,7 +4645,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT },
{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), { STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_ckeyblend }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), { STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_swvp }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), { STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), state_patchedgestyle}, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), { STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), state_patchsegments }, WINED3D_GL_EXT_NONE },
@ -5431,6 +5424,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{ 49, 59},
{ 61, 135},
{138, 138},
{144, 144},
{149, 150},
{162, 162},
{168, 169},