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wined3d: Move the WINED3D_RS_COLORKEYBLENDENABLE stub to wined3d_device_apply_stateblock.
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37e206558d
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916904f49f
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@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
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{STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}},
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{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}},
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{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}},
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{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_nop}},
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{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_nop}},
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{STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), state_nop}},
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{STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), state_nop}},
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@ -4158,6 +4158,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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FIXME("Render state WINED3D_RS_EXTENTS not implemented yet.\n");
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break;
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case WINED3D_RS_COLORKEYBLENDENABLE:
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if (state->rs[WINED3D_RS_COLORKEYBLENDENABLE])
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FIXME("Render state WINED3D_RS_COLORKEYBLENDENABLE not implemented yet.\n");
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break;
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default:
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wined3d_device_set_render_state(device, idx, state->rs[idx]);
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break;
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@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
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{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_VDECL}},
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@ -2018,12 +2018,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win
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state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]);
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}
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static void state_ckeyblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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if (state->render_states[WINED3D_RS_COLORKEYBLENDENABLE])
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FIXME("Render state WINED3D_RS_COLORKEYBLENDENABLE not implemented yet.\n");
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}
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static void state_swvp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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static int once;
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@ -4651,7 +4645,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
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{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT },
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{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), { STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_ckeyblend }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), { STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_swvp }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), { STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), state_patchedgestyle}, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), { STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), state_patchsegments }, WINED3D_GL_EXT_NONE },
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@ -5431,6 +5424,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
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{ 49, 59},
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{ 61, 135},
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{138, 138},
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{144, 144},
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{149, 150},
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{162, 162},
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{168, 169},
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