wined3d: Sort the exports.

For the most part these were already sorted, but a few exceptions appear to
have crept in.
This commit is contained in:
Henri Verbeet 2023-03-14 11:23:45 +01:00 committed by Alexandre Julliard
parent 890877f145
commit 34139937b0

View file

@ -95,11 +95,11 @@
@ cdecl wined3d_device_context_copy_resource(ptr ptr ptr)
@ cdecl wined3d_device_context_copy_sub_resource_region(ptr ptr long long long long ptr long ptr long)
@ cdecl wined3d_device_context_copy_uav_counter(ptr ptr long ptr)
@ cdecl wined3d_device_context_dispatch(ptr long long long)
@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
@ cdecl wined3d_device_context_draw(ptr long long long long)
@ cdecl wined3d_device_context_draw_indexed(ptr long long long long long)
@ cdecl wined3d_device_context_draw_indirect(ptr ptr long long)
@ cdecl wined3d_device_context_dispatch(ptr long long long)
@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
@ cdecl wined3d_device_context_execute_command_list(ptr ptr long)
@ cdecl wined3d_device_context_flush(ptr)
@ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
@ -133,6 +133,7 @@
@ cdecl wined3d_device_context_set_predication(ptr ptr long)
@ cdecl wined3d_device_context_set_primitive_type(ptr long long)
@ cdecl wined3d_device_context_set_rasterizer_state(ptr ptr)
@ cdecl wined3d_device_context_set_render_targets_and_unordered_access_views(ptr long ptr ptr long ptr ptr)
@ cdecl wined3d_device_context_set_rendertarget_views(ptr long long ptr long)
@ cdecl wined3d_device_context_set_samplers(ptr long long long ptr)
@ cdecl wined3d_device_context_set_scissor_rects(ptr long ptr)
@ -142,7 +143,6 @@
@ cdecl wined3d_device_context_set_stream_outputs(ptr ptr)
@ cdecl wined3d_device_context_set_stream_sources(ptr long long ptr)
@ cdecl wined3d_device_context_set_unordered_access_views(ptr long long long ptr ptr)
@ cdecl wined3d_device_context_set_render_targets_and_unordered_access_views(ptr long ptr ptr long ptr ptr)
@ cdecl wined3d_device_context_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_device_context_set_viewports(ptr long ptr)
@ cdecl wined3d_device_context_unmap(ptr ptr long)
@ -160,10 +160,10 @@
@ cdecl wined3d_output_set_gamma_ramp(ptr ptr)
@ cdecl wined3d_output_take_ownership(ptr long)
@ cdecl wined3d_palette_apply_to_dc(ptr ptr)
@ cdecl wined3d_palette_create(ptr long long ptr ptr)
@ cdecl wined3d_palette_decref(ptr)
@ cdecl wined3d_palette_get_entries(ptr long long long ptr)
@ cdecl wined3d_palette_apply_to_dc(ptr ptr)
@ cdecl wined3d_palette_incref(ptr)
@ cdecl wined3d_palette_set_entries(ptr long long long ptr)
@ -181,15 +181,6 @@
@ cdecl wined3d_rasterizer_state_get_parent(ptr)
@ cdecl wined3d_rasterizer_state_incref(ptr)
@ cdecl wined3d_resource_get_desc(ptr ptr)
@ cdecl wined3d_resource_get_parent(ptr)
@ cdecl wined3d_resource_get_priority(ptr)
@ cdecl wined3d_resource_map(ptr long ptr ptr long)
@ cdecl wined3d_resource_preload(ptr)
@ cdecl wined3d_resource_set_parent(ptr ptr)
@ cdecl wined3d_resource_set_priority(ptr long)
@ cdecl wined3d_resource_unmap(ptr long)
@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr ptr ptr)
@ cdecl wined3d_rendertarget_view_create_from_sub_resource(ptr long ptr ptr ptr)
@ cdecl wined3d_rendertarget_view_decref(ptr)
@ -199,6 +190,15 @@
@ cdecl wined3d_rendertarget_view_incref(ptr)
@ cdecl wined3d_rendertarget_view_set_parent(ptr ptr)
@ cdecl wined3d_resource_get_desc(ptr ptr)
@ cdecl wined3d_resource_get_parent(ptr)
@ cdecl wined3d_resource_get_priority(ptr)
@ cdecl wined3d_resource_map(ptr long ptr ptr long)
@ cdecl wined3d_resource_preload(ptr)
@ cdecl wined3d_resource_set_parent(ptr ptr)
@ cdecl wined3d_resource_set_priority(ptr long)
@ cdecl wined3d_resource_unmap(ptr long)
@ cdecl wined3d_sampler_create(ptr ptr ptr ptr ptr)
@ cdecl wined3d_sampler_decref(ptr)
@ cdecl wined3d_sampler_get_parent(ptr)
@ -267,12 +267,12 @@
@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr ptr)
@ cdecl wined3d_swapchain_decref(ptr)
@ cdecl wined3d_swapchain_get_back_buffer(ptr long)
@ cdecl wined3d_swapchain_get_desc(ptr ptr)
@ cdecl wined3d_swapchain_get_device(ptr)
@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr)
@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr long)
@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
@ cdecl wined3d_swapchain_get_parent(ptr)
@ cdecl wined3d_swapchain_get_desc(ptr ptr)
@ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
@ cdecl wined3d_swapchain_get_state(ptr)
@ cdecl wined3d_swapchain_incref(ptr)
@ -322,41 +322,41 @@
@ cdecl wined3d_vertex_declaration_get_parent(ptr)
@ cdecl wined3d_vertex_declaration_incref(ptr)
@ cdecl vkd3d_acquire_vk_queue(ptr)
@ cdecl vkd3d_create_device(ptr ptr ptr)
@ cdecl vkd3d_create_image_resource(ptr ptr ptr)
@ cdecl vkd3d_create_instance(ptr ptr)
@ cdecl vkd3d_create_root_signature_deserializer(ptr long ptr ptr)
@ cdecl vkd3d_create_versioned_root_signature_deserializer(ptr long ptr ptr)
@ cdecl vkd3d_get_device_parent(ptr)
@ cdecl vkd3d_get_dxgi_format(long)
@ cdecl vkd3d_get_vk_device(ptr)
@ cdecl vkd3d_get_vk_format(long)
@ cdecl vkd3d_get_vk_physical_device(ptr)
@ cdecl vkd3d_get_vk_queue_family_index(ptr)
@ cdecl vkd3d_instance_decref(ptr)
@ cdecl vkd3d_instance_from_device(ptr)
@ cdecl vkd3d_instance_get_vk_instance(ptr)
@ cdecl vkd3d_instance_incref(ptr)
@ cdecl vkd3d_create_device(ptr ptr ptr)
@ cdecl vkd3d_get_device_parent(ptr)
@ cdecl vkd3d_get_vk_device(ptr)
@ cdecl vkd3d_get_vk_physical_device(ptr)
@ cdecl vkd3d_instance_from_device(ptr)
@ cdecl vkd3d_get_vk_queue_family_index(ptr)
@ cdecl vkd3d_acquire_vk_queue(ptr)
@ cdecl vkd3d_release_vk_queue(ptr)
@ cdecl vkd3d_create_image_resource(ptr ptr ptr)
@ cdecl vkd3d_resource_decref(ptr)
@ cdecl vkd3d_resource_incref(ptr)
@ cdecl vkd3d_serialize_root_signature(ptr long ptr ptr)
@ cdecl vkd3d_create_root_signature_deserializer(ptr long ptr ptr)
@ cdecl vkd3d_get_vk_format(long)
@ cdecl vkd3d_get_dxgi_format(long)
@ cdecl vkd3d_serialize_versioned_root_signature(ptr ptr ptr)
@ cdecl vkd3d_create_versioned_root_signature_deserializer(ptr long ptr ptr)
@ cdecl vkd3d_shader_get_version(ptr ptr)
@ cdecl vkd3d_shader_compile(ptr ptr ptr)
@ cdecl vkd3d_shader_convert_root_signature(ptr long ptr)
@ cdecl vkd3d_shader_find_signature_element(ptr ptr long long)
@ cdecl vkd3d_shader_free_messages(ptr)
@ cdecl vkd3d_shader_free_root_signature(ptr)
@ cdecl vkd3d_shader_free_scan_descriptor_info(ptr)
@ cdecl vkd3d_shader_free_shader_code(ptr)
@ cdecl vkd3d_shader_free_shader_signature(ptr)
@ cdecl vkd3d_shader_get_supported_source_types(ptr)
@ cdecl vkd3d_shader_get_supported_target_types(long ptr)
@ cdecl vkd3d_shader_compile(ptr ptr ptr)
@ cdecl vkd3d_shader_free_messages(ptr)
@ cdecl vkd3d_shader_free_shader_code(ptr)
@ cdecl vkd3d_shader_parse_root_signature(ptr ptr ptr)
@ cdecl vkd3d_shader_free_root_signature(ptr)
@ cdecl vkd3d_shader_serialize_root_signature(ptr ptr ptr)
@ cdecl vkd3d_shader_convert_root_signature(ptr long ptr)
@ cdecl vkd3d_shader_scan(ptr ptr)
@ cdecl vkd3d_shader_free_scan_descriptor_info(ptr)
@ cdecl vkd3d_shader_get_version(ptr ptr)
@ cdecl vkd3d_shader_parse_input_signature(ptr ptr ptr)
@ cdecl vkd3d_shader_find_signature_element(ptr ptr long long)
@ cdecl vkd3d_shader_free_shader_signature(ptr)
@ cdecl vkd3d_shader_parse_root_signature(ptr ptr ptr)
@ cdecl vkd3d_shader_preprocess(ptr ptr ptr)
@ cdecl vkd3d_shader_scan(ptr ptr)
@ cdecl vkd3d_shader_serialize_root_signature(ptr ptr ptr)