Commit graph

714 commits

Author SHA1 Message Date
Alexandre Julliard e441577a59 d3d10core/tests: Use nameless unions/structs. 2023-08-15 18:56:45 +02:00
Jeff Smith 162a8e1217 d3d10core/tests: Use compare_uint() in compare_float() instead of abs().
The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
2023-08-10 09:52:34 +09:00
Zebediah Figura 44168cf4cb d3d10core/tests: Mark test failures specific to the Vulkan or GL renderers. 2023-07-05 17:03:31 +02:00
Zebediah Figura 9f2cf25c2d d3d10core/tests: Read back directly from the mipmap texture in test_generate_mips().
This is far simpler than drawing with it.

The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes
a validation error when drawing, since the shader declares its resource as a
float4 texture, which does not match the UINT view format. This could be fixed
by using a different shader, but it seems more prudent to just simplify the test
to not draw at all.
2023-06-27 11:58:17 +02:00
Zebediah Figura 58a791b7f9 d3d10core/tests: Add a regression test for mismatch of layered framebuffer attachments. 2023-04-07 17:05:52 +02:00
Zebediah Figura 2763e5b70f d3d10core/tests: Add a broken() case for WARP in test_occlusion_query().
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=53252
2023-03-29 22:29:37 +02:00
Zebediah Figura bb82bc78f4 wined3d: Use a string channel desc to initialize typed formats.
Avoid the need for manually set type attributes, and initialize the component
count for all such formats.

This fixes use of R11G11B10_FLOAT as a vertex attribute format with the GL
backend. Since it has no corresponding typeless format, prior to this commit the
component count was uninitialized and hence use of the format would result in a
GL error.

This fixes a GL error with Dark Souls Remastered. I did not immediately observe
any corresponding rendering errors, however.
2023-01-24 18:17:41 +01:00
Zebediah Figura e705c822a3 d3d10core/tests: Add a basic test for vertex formats. 2023-01-24 18:17:41 +01:00
Francois Gouget 5f0b7390e9 d3d10core/tests: Fix the spelling of a comment. 2022-10-20 20:58:06 +02:00
Zebediah Figura cd7a9386ec d3d10core/tests: Ignore random WARP failures in test_pipeline_statistics_query.
This is the d3d10core counterpart to d741742e32.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
2022-09-21 21:26:05 +02:00
Zebediah Figura 34bd0dd070 d3d10core/tests: Use a pixel shader that consumes SV_Position in test_pipeline_statistics_query().
Some drivers (AMD Radeon RX 6700 XT, with radeonsi from Mesa 22.2.0-rc3) emit
less than one invocation per pixel, presumably because they detect that the
shader control flow is uniform for all pixels. Having the control flow depend on
SV_Position avoids this test failure.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
2022-09-21 21:26:01 +02:00
Eric Pouech 6ba6f54f56 d3d10core/tests: Introduce a clear_backbuffer_rtv() helper.
This fixes warnings with gcc 12.2.

Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
2022-09-15 22:33:40 +02:00
Eric Pouech ae890d5442 d3d10core/tests: Fix erroneous color parameter.
(Spotted by warnings emitted by GCC 12.2).

Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
2022-09-15 22:33:37 +02:00
Zebediah Figura 0b51ef9f03 d3d10core/tests: Build without -DWINE_NO_LONG_TYPES. 2022-07-05 12:34:03 +02:00
Eric Pouech fc128f661d d3d10core: Enable compilation with long types.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-30 12:32:48 +02:00
Zebediah Figura 67b893ac09 d3d10core/tests: Add a regression test for writing to the stencil buffer after clearing it.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-03 21:53:10 +02:00
Nikolay Sivov 3dd9a78a1a d3d11: Always initialize out shader pointer in CreatePixelShader().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov ec8f304bcf d3d11: Always initialize out shader pointer in CreateGeometryShader().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov be4a332e47 d3d11: Always initialize out shader pointer in CreateVertexShader().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Zebediah Figura f371ae8f26 d3d10core/tests: Add a test for 2D partial RTV slices of a 3D texture.
This succeeds with the Vulkan renderer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-24 12:17:32 +02:00
Zebediah Figura 364aed6829 d3d10core/tests: Don't run the 32-bit tests multithreaded.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-07 17:31:33 +01:00
Nikolay Sivov a3c65a329e d3d11: Always initialize out view pointer in CreateDepthStencilView().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:35:09 +01:00
Nikolay Sivov db6d549837 d3d11: Always initialize out view pointer in CreateShaderResourceView().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:35:04 +01:00
Alexandre Julliard f0cd33c69e include: Add support for defining Win32 types as 'long' where possible.
Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
Zebediah Figura 9206277105 d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
This fixes a black screen in The Unfinished Swan.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Zebediah Figura 59636714e7 d3d11: Report D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Stefan Dösinger b7808643c5 d3d10core/tests: Run test_generate_mips separately.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-12 20:27:32 +01:00
Stefan Dösinger 623f8ec0b2 d3d10core/tests: Run test_instanced_draw() separately.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-11 21:59:51 +01:00
Nikolay Sivov df8ef3a54f d3d11: Always initialize out view pointer in CreateRenderTargetView().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51195
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-10 21:32:29 +01:00
Michael Stefaniuc 0b9ec86c26 d3d10core/tests: Don't test stencil_ref again if it wasn't touched.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-28 17:23:30 +01:00
Andrey Gusev b006a4c5ac wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
Used by Dark Souls: Remastered.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-17 18:33:57 +01:00
Andrey Gusev 4f3d189f53 wined3d: Add WINED3DFMT_R16_FLOAT vertex format.
Fixes rendering glitches in Batman: Arkham Knight.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Nikolay Sivov c536da7fe0 d3d10core/tests: Add a test for DXGI_FORMAT_R8G8_UINT support in vertex buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 16:04:42 +01:00
Nikolay Sivov f266c87bc9 d3d11: Correctly handle optional arguments in OMGetBlendState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-02 20:32:51 +01:00
Nikolay Sivov 3b860a0378 d3d11: Correctly handle optional arguments in OMGetDepthStencilState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 20:53:37 +02:00
Zebediah Figura 2b30a5b47e d3d10core/tests: Test deleting a stream output buffer immediately after drawing into it.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 20:53:24 +02:00
Matteo Bruni 9290f16797 d3d10core/tests: Use test contexts in test_stream_output().
Sneaked in a couple small changes: add a simpler gap test case, move a
gap test in the proper place.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 20:29:35 +02:00
Zebediah Figura 2ece80c300 d3d10core/tests: Add a stress test for dynamic buffer maps.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:38:24 +02:00
Alexandre Julliard 088a787a2c makefiles: Make -mno-cygwin the default.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 22:45:48 +02:00
Nikolay Sivov b1b49b5863 d3d10core/tests: Test 2D texture creation with mutually exclusive sharing modes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 21:48:27 +02:00
Francois Gouget 5e065c3c70 d3d10core/tests: Increase the tolerance in test_texture_compressed_3d().
This fixes failures on Nvidia GeForce GTX 560 graphics cards.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51340
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-29 15:31:57 +02:00
Henri Verbeet 2aeab85c27 wined3d: Add decompression information for BC4_UNORM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-22 17:57:47 +02:00
Henri Verbeet ca289c2b39 wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Henri Verbeet 769e2be52f wined3d: Reject blits between depth/stencil and colour resources in the raw blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Henri Verbeet dfb6c30754 d3d10core/tests: Add some tests for copying between depth/stencil and colour formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Jan Sikorski 115808d1db d3d10core/tests: Test combined scissors and viewport with negative offsets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-04 21:33:15 +02:00
Jan Sikorski 4ccf7498aa d3d10core/tests: Add a test for unbound input streams.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-27 21:27:53 +02:00
Jan Sikorski d27c614cfc wined3d: Handle typeless resolve in the FBO blitter.
Avoid resolving source texture before the blit due to format conversion in that case.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-19 22:06:56 +02:00
Jan Sikorski 8118af8f65 d3d10core/tests: Don't use all samples for blending in multisample resolve test.
Shows whether the resolve happens in the right color space.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 22:36:11 +02:00
Zebediah Figura 05a0e9ee2d d3d10core/tests: Test multiple instanced step rates.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:03 +01:00