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mirror of https://github.com/wine-mirror/wine synced 2024-07-08 03:45:57 +00:00

d3d10core/tests: Mark test failures specific to the Vulkan or GL renderers.

This commit is contained in:
Zebediah Figura 2023-06-21 15:42:36 -05:00 committed by Alexandre Julliard
parent 22b25dfc9c
commit 44168cf4cb

View File

@ -24,6 +24,7 @@
#include "initguid.h"
#include "d3d11_4.h"
#include "wine/heap.h"
#include "wine/wined3d.h"
#include "wine/test.h"
#define BITS_NNAN 0xffc00000
@ -33,6 +34,7 @@
#define BITS_N1_0 0xbf800000
#define BITS_1_0 0x3f800000
static bool damavand;
static unsigned int use_adapter_idx;
static BOOL enable_debug_layer;
static BOOL use_warp_adapter;
@ -1991,7 +1993,7 @@ static void test_create_texture2d(void)
unsigned int i;
HRESULT hr;
static const struct
const struct
{
DXGI_FORMAT format;
UINT array_size;
@ -2081,7 +2083,7 @@ static void test_create_texture2d(void)
{DXGI_FORMAT_D32_FLOAT, 1, D3D10_BIND_RENDER_TARGET, 0, FALSE, FALSE},
{DXGI_FORMAT_D32_FLOAT, 1, D3D10_BIND_DEPTH_STENCIL, 0, TRUE, FALSE},
{DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 1, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
{DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 1, D3D10_BIND_RENDER_TARGET, 0, FALSE, FALSE},
{DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 1, D3D10_BIND_RENDER_TARGET, 0, FALSE, damavand},
{DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 1, D3D10_BIND_DEPTH_STENCIL, 0, FALSE, FALSE},
};
@ -2339,7 +2341,7 @@ static void test_create_texture3d(void)
unsigned int i;
HRESULT hr;
static const struct
const struct
{
DXGI_FORMAT format;
D3D10_BIND_FLAG bind_flags;
@ -2358,7 +2360,7 @@ static void test_create_texture3d(void)
{DXGI_FORMAT_D24_UNORM_S8_UINT, D3D10_BIND_RENDER_TARGET, FALSE, FALSE},
{DXGI_FORMAT_D32_FLOAT, D3D10_BIND_RENDER_TARGET, FALSE, FALSE},
{DXGI_FORMAT_R9G9B9E5_SHAREDEXP, D3D10_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R9G9B9E5_SHAREDEXP, D3D10_BIND_RENDER_TARGET, FALSE, FALSE},
{DXGI_FORMAT_R9G9B9E5_SHAREDEXP, D3D10_BIND_RENDER_TARGET, FALSE, damavand},
{DXGI_FORMAT_R9G9B9E5_SHAREDEXP, D3D10_BIND_DEPTH_STENCIL, FALSE, FALSE},
};
@ -4917,12 +4919,12 @@ static void test_pipeline_statistics_query(void)
ok(data.IAVertices == 4, "Got unexpected IAVertices count: %u.\n", (unsigned int)data.IAVertices);
ok(data.IAPrimitives == 2, "Got unexpected IAPrimitives count: %u.\n", (unsigned int)data.IAPrimitives);
ok(data.VSInvocations == 4, "Got unexpected VSInvocations count: %u.\n", (unsigned int)data.VSInvocations);
ok(!data.GSInvocations, "Got unexpected GSInvocations count: %u.\n", (unsigned int)data.GSInvocations);
todo_wine_if (damavand) ok(!data.GSInvocations, "Got unexpected GSInvocations count: %u.\n", (unsigned int)data.GSInvocations);
ok(!data.GSPrimitives, "Got unexpected GSPrimitives count: %u.\n", (unsigned int)data.GSPrimitives);
ok(data.CInvocations == 2, "Got unexpected CInvocations count: %u.\n", (unsigned int)data.CInvocations);
ok(data.CPrimitives == 2, "Got unexpected CPrimitives count: %u.\n", (unsigned int)data.CPrimitives);
todo_wine
ok(!data.PSInvocations, "Got unexpected PSInvocations count: %u.\n", (unsigned int)data.PSInvocations);
todo_wine_if (!damavand)
ok(!data.PSInvocations, "Got unexpected PSInvocations count: %u.\n", (unsigned int)data.PSInvocations);
}
hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps);
@ -4936,7 +4938,7 @@ static void test_pipeline_statistics_query(void)
ok(data.IAVertices == 4, "Got unexpected IAVertices count: %u.\n", (unsigned int)data.IAVertices);
ok(data.IAPrimitives == 2, "Got unexpected IAPrimitives count: %u.\n", (unsigned int)data.IAPrimitives);
ok(data.VSInvocations == 4, "Got unexpected VSInvocations count: %u.\n", (unsigned int)data.VSInvocations);
ok(!data.GSInvocations, "Got unexpected GSInvocations count: %u.\n", (unsigned int)data.GSInvocations);
todo_wine_if (damavand) ok(!data.GSInvocations, "Got unexpected GSInvocations count: %u.\n", (unsigned int)data.GSInvocations);
ok(!data.GSPrimitives, "Got unexpected GSPrimitives count: %u.\n", (unsigned int)data.GSPrimitives);
ok(data.CInvocations == 2, "Got unexpected CInvocations count: %u.\n", (unsigned int)data.CInvocations);
ok(data.CPrimitives == 2, "Got unexpected CPrimitives count: %u.\n", (unsigned int)data.CPrimitives);
@ -5122,7 +5124,7 @@ static void test_so_statistics_query(void)
get_query_data(query, &data, sizeof(data));
ok(!data.NumPrimitivesWritten, "Got unexpected NumPrimitivesWritten: %u.\n",
(unsigned int)data.NumPrimitivesWritten);
todo_wine
todo_wine_if (!damavand)
ok(!data.PrimitivesStorageNeeded, "Got unexpected PrimitivesStorageNeeded: %u.\n",
(unsigned int)data.PrimitivesStorageNeeded);
@ -5132,7 +5134,7 @@ static void test_so_statistics_query(void)
get_query_data(query, &data, sizeof(data));
ok(!data.NumPrimitivesWritten, "Got unexpected NumPrimitivesWritten: %u.\n",
(unsigned int)data.NumPrimitivesWritten);
todo_wine
todo_wine_if (!damavand)
ok(!data.PrimitivesStorageNeeded, "Got unexpected PrimitivesStorageNeeded: %u.\n",
(unsigned int)data.PrimitivesStorageNeeded);
@ -9456,7 +9458,7 @@ static void test_instanced_draw(void)
get_texture_readback(render_target, 0, &rb);
for (i = 0; i < ARRAY_SIZE(expected_results); ++i)
{
todo_wine_if(i == 8)
todo_wine_if (i == 8 && !damavand)
check_readback_data_color(&rb, &expected_results[i].rect, expected_results[i].instance_id, 0);
}
release_resource_readback(&rb);
@ -11553,7 +11555,7 @@ static void test_clear_depth_stencil_view(void)
todo_wine check_texture_color(depth_texture, 0x00ffffff, 0);
ID3D10Device_ClearDepthStencilView(device, dsv, D3D10_CLEAR_STENCIL, 0.0f, 0xff);
check_texture_color(depth_texture, 0xffffffff, 0);
todo_wine_if (damavand) check_texture_color(depth_texture, 0xffffffff, 0);
ID3D10Texture2D_Release(depth_texture);
ID3D10DepthStencilView_Release(dsv);
@ -14184,7 +14186,7 @@ static void test_unbind_shader_resource_view(void)
ID3D10Device_PSSetShaderResources(device, 1, 1, &srv2);
ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, white);
draw_quad(&test_context);
todo_wine check_texture_color(test_context.backbuffer, 0x00000000, 1);
todo_wine_if (!damavand) check_texture_color(test_context.backbuffer, 0x00000000, 1);
ID3D10PixelShader_Release(ps);
ID3D10ShaderResourceView_Release(srv);
@ -15990,7 +15992,7 @@ static void test_stream_output_vs(void)
for (j = 0; j < tests[i].expected_data_size; ++j)
{
float expected_value = tests[i].expected_data[j];
todo_wine_if(tests[i].todo)
todo_wine_if (tests[i].todo && !damavand)
ok(compare_float(result[j], expected_value, 2),
"Test %u: Got %.8e, expected %.8e at %u.\n",
i, result[j], expected_value, j);
@ -16106,6 +16108,8 @@ static void test_depth_bias(void)
for (format_idx = 0; format_idx < ARRAY_SIZE(formats); ++format_idx)
{
winetest_push_context("Format %#x", formats[format_idx]);
format = formats[format_idx];
ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
@ -16154,6 +16158,8 @@ static void test_depth_bias(void)
for (k = 0; k < ARRAY_SIZE(bias_clamp_tests); ++k)
{
winetest_push_context("z %f, bias %d, clamp %f", quads[i].z, bias_tests[j], bias_clamp_tests[k]);
rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k];
ID3D10Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#lx.\n", hr);
@ -16175,7 +16181,8 @@ static void test_depth_bias(void)
depth = min(max(0.0f, quads[i].z + bias), 1.0f);
get_texture_readback(texture, 0, &rb);
check_readback_data_u24(&rb, NULL, shift, depth * 16777215.0f + 0.5f, 1);
todo_wine_if (damavand)
check_readback_data_u24(&rb, NULL, shift, depth * 16777215.0f + 0.5f, 1);
release_resource_readback(&rb);
break;
case DXGI_FORMAT_D16_UNORM:
@ -16191,6 +16198,8 @@ static void test_depth_bias(void)
break;
}
ID3D10RasterizerState_Release(rs);
winetest_pop_context();
}
}
}
@ -16199,6 +16208,8 @@ static void test_depth_bias(void)
rasterizer_desc.DepthBias = 0;
for (i = 0; i < ARRAY_SIZE(quad_slopes); ++i)
{
winetest_push_context("slope %f", quad_slopes[i]);
for (j = 0; j < ARRAY_SIZE(vertices); ++j)
vertices[j].z = j == 1 || j == 3 ? 0.0f : quad_slopes[i];
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)test_context.vb,
@ -16237,6 +16248,9 @@ static void test_depth_bias(void)
for (k = 0; k < ARRAY_SIZE(bias_clamp_tests); ++k)
{
BOOL all_match = TRUE;
winetest_push_context("scale %f, clamp %f", slope_scaled_bias_tests[j], bias_clamp_tests[k]);
rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k];
ID3D10Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#lx.\n", hr);
@ -16263,10 +16277,10 @@ static void test_depth_bias(void)
u32_value = *u32 >> shift;
expected_value = depth * 16777215.0f + 0.5f;
all_match = compare_uint(u32_value, expected_value, 3);
ok(all_match,
"Got value %#x (%.8e), expected %#x (%.8e).\n",
u32_value, u32_value / 16777215.0f,
expected_value, expected_value / 16777215.0f);
todo_wine_if (damavand && expected_value != 0.0f)
ok(all_match, "Got value %#x (%.8e), expected %#x (%.8e).\n",
u32_value, u32_value / 16777215.0f,
expected_value, expected_value / 16777215.0f);
break;
case DXGI_FORMAT_D16_UNORM:
u16 = get_readback_data(&rb, 0, y, sizeof(*u16));
@ -16282,12 +16296,18 @@ static void test_depth_bias(void)
}
release_resource_readback(&rb);
ID3D10RasterizerState_Release(rs);
winetest_pop_context();
}
}
winetest_pop_context();
}
ID3D10Texture2D_Release(texture);
ID3D10DepthStencilView_Release(dsv);
winetest_pop_context();
}
heap_free(depth_values);
@ -17499,8 +17519,9 @@ static void test_generate_mips(void)
get_resource_readback(resource, 1, &rb);
color = get_readback_color(&rb, 8, 8);
ok(compare_color(color, 0x7fbcbcbc, 1) || broken(compare_color(color, 0x7f7f7f7f, 1)), /* AMD */
"Unexpected color %08x.\n", color);
todo_wine_if (damavand)
ok(compare_color(color, 0x7fbcbcbc, 1) || broken(compare_color(color, 0x7f7f7f7f, 1)), /* AMD */
"Unexpected color %08x.\n", color);
release_resource_readback(&rb);
ID3D10ShaderResourceView_Release(srv);
@ -17648,11 +17669,11 @@ static void test_alpha_to_coverage(void)
SetRect(&rect, 0, 0, 200, 200);
check_readback_data_color(&rb, &rect, expected_color, 1);
SetRect(&rect, 200, 0, 640, 200);
todo_wine
check_readback_data_color(&rb, &rect, 0xffffffff, 1);
todo_wine_if (!damavand)
check_readback_data_color(&rb, &rect, 0xffffffff, 1);
SetRect(&rect, 0, 200, 640, 480);
todo_wine
check_readback_data_color(&rb, &rect, 0xffffffff, 1);
todo_wine_if (!damavand)
check_readback_data_color(&rb, &rect, 0xffffffff, 1);
release_resource_readback(&rb);
if (i > 0)
@ -17675,11 +17696,11 @@ static void test_alpha_to_coverage(void)
SetRect(&rect, 0, 0, 200, 200);
check_readback_data_color(&rb, &rect, 0xffff0000, 1);
SetRect(&rect, 200, 0, 640, 200);
todo_wine
check_readback_data_color(&rb, &rect, 0xffffffff, 1);
todo_wine_if (!damavand)
check_readback_data_color(&rb, &rect, 0xffffffff, 1);
SetRect(&rect, 0, 200, 640, 480);
todo_wine
check_readback_data_color(&rb, &rect, 0xffffffff, 1);
todo_wine_if (!damavand)
check_readback_data_color(&rb, &rect, 0xffffffff, 1);
release_resource_readback(&rb);
ID3D10Texture2D_Release(render_targets[0]);
@ -18275,7 +18296,7 @@ static void test_multisample_resolve(void)
/* Found broken on AMD Radeon HD 6310 */
if (!broken(is_amd_device(device) && tests[i].format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB))
todo_wine_if(tests[i].todo) check_texture_color(texture, tests[i].expected_color, 2);
todo_wine_if(tests[i].todo && !damavand) check_texture_color(texture, tests[i].expected_color, 2);
ID3D10RenderTargetView_Release(rtv);
ID3D10Texture2D_Release(ms_texture);
@ -19313,8 +19334,9 @@ static void test_rtv_depth_slice(void)
unsigned int x = 320, y = 60 + i * 480 / 4;
colour = get_readback_color(&rb, x, y);
todo_wine ok(colour == colours[i].output, "Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
colour, x, y, colours[i].output);
todo_wine_if (!damavand)
ok(colour == colours[i].output, "Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
colour, x, y, colours[i].output);
}
release_resource_readback(&rb);
@ -19565,7 +19587,8 @@ static void test_vertex_formats(void)
ID3D10Device_PSSetShader(device, test_context.ps);
ID3D10Device_Draw(device, 4, 0);
check_texture_vec4(rt, &tests[i].expect, 1);
todo_wine_if (damavand && tests[i].format == DXGI_FORMAT_B8G8R8X8_UNORM)
check_texture_vec4(rt, &tests[i].expect, 1);
ID3D10InputLayout_Release(input_layout);
@ -19647,8 +19670,18 @@ static void test_layered_rtv_mismatch(void)
START_TEST(d3d10core)
{
unsigned int argc, i;
HMODULE wined3d;
char **argv;
if ((wined3d = GetModuleHandleA("wined3d.dll")))
{
enum wined3d_renderer (CDECL *p_wined3d_get_renderer)(void);
if ((p_wined3d_get_renderer = (void *)GetProcAddress(wined3d, "wined3d_get_renderer"))
&& p_wined3d_get_renderer() == WINED3D_RENDERER_VULKAN)
damavand = true;
}
use_mt = !getenv("WINETEST_NO_MT_D3D");
/* Some host drivers (MacOS, Mesa radeonsi) never unmap memory even when
* requested. When using the chunk allocator, running the tests with more