d3d10core/tests: Use a pixel shader that consumes SV_Position in test_pipeline_statistics_query().

Some drivers (AMD Radeon RX 6700 XT, with radeonsi from Mesa 22.2.0-rc3) emit
less than one invocation per pixel, presumably because they detect that the
shader control flow is uniform for all pixels. Having the control flow depend on
SV_Position avoids this test failure.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
This commit is contained in:
Zebediah Figura 2022-05-31 16:17:46 -05:00 committed by Alexandre Julliard
parent b07e06e297
commit 34bd0dd070

View file

@ -4750,7 +4750,6 @@ static void test_occlusion_query(void)
static void test_pipeline_statistics_query(void)
{
static const struct vec4 red = {1.0f, 0.0f, 0.0f, 1.0f};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
struct d3d10core_test_context test_context;
@ -4758,9 +4757,27 @@ static void test_pipeline_statistics_query(void)
D3D10_QUERY_DESC query_desc;
ID3D10Asynchronous *query;
unsigned int data_size;
ID3D10PixelShader *ps;
ID3D10Device *device;
HRESULT hr;
static const DWORD ps_code[] =
{
#if 0
float4 main(float4 pos : sv_position) : sv_target
{
return pos;
}
#endif
0x43425844, 0xac408178, 0x2ca4213f, 0x4f2551e1, 0x1626b422, 0x00000001, 0x000000d8, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x705f7673, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x0000003c, 0x00000040,
0x0000000f, 0x04002064, 0x001010f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
};
if (!init_test_context(&test_context))
return;
@ -4803,8 +4820,12 @@ static void test_pipeline_statistics_query(void)
todo_wine
ok(!data.PSInvocations, "Got unexpected PSInvocations count: %u.\n", (unsigned int)data.PSInvocations);
hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D10Device_PSSetShader(device, ps);
ID3D10Asynchronous_Begin(query);
draw_color_quad(&test_context, &red);
draw_quad(&test_context);
ID3D10Asynchronous_End(query);
get_query_data(query, &data, sizeof(data));
ok(data.IAVertices == 4, "Got unexpected IAVertices count: %u.\n", (unsigned int)data.IAVertices);
@ -4816,6 +4837,7 @@ static void test_pipeline_statistics_query(void)
ok(data.CPrimitives == 2, "Got unexpected CPrimitives count: %u.\n", (unsigned int)data.CPrimitives);
ok(data.PSInvocations >= 640 * 480, "Got unexpected PSInvocations count: %u.\n", (unsigned int)data.PSInvocations);
ID3D10PixelShader_Release(ps);
ID3D10Asynchronous_Release(query);
release_test_context(&test_context);
}