Paul Vriens
9bd6887372
comctl32/tests: Use A-functions.
2009-10-28 16:07:48 +01:00
Huw Davies
4eeee2909a
include: Add rstloc.idl.
2009-10-28 14:29:15 +01:00
Huw Davies
6454c5df7b
include: Add rstbas.idl.
2009-10-28 14:29:04 +01:00
Paul Bolle
4c97910387
dbghelp: elf_load_file: return if elf_map_file fails.
2009-10-28 14:28:38 +01:00
Huw Davies
b3cdc6d7c8
oledb32: Add some conversions to DBTYPE_UI8.
2009-10-28 13:41:10 +01:00
Huw Davies
21bbdb7157
oledb32: Add some conversions to DBTYPE_CY.
2009-10-28 13:41:06 +01:00
Huw Davies
0d3e83c1c8
oledb32: Add some conversions to DBTYPE_R4.
2009-10-28 13:41:01 +01:00
Huw Davies
39166ccab0
oledb32: Add some conversions to DBTYPE_UI4;.
2009-10-28 13:40:56 +01:00
Huw Davies
deb38f467d
oledb32: Add some conversions to DBTYPE_UI1.
2009-10-28 13:40:50 +01:00
Huw Davies
64a8eb601e
oledb32: Add a few simple conversions to DBTYPE_GUID.
2009-10-28 13:40:44 +01:00
Jörg Höhle
0ac408f7fc
mciwave: Default wave format is 11025x8x1.
2009-10-28 13:19:45 +01:00
Jörg Höhle
7f4d81ede7
mciwave: Fix wave format first, then compute position.
...
nAvgBytesPerSec is the better factor in the presence of ADPCM, MPEG3 and other wave formats.
2009-10-28 13:19:03 +01:00
Rico Schüller
b188cb132c
d3d10: Mark annotation variable as annotation.
2009-10-28 13:15:55 +01:00
Rico Schüller
ef07411ebf
d3d10: Implement ID3D10EffectVariable::AsShader().
2009-10-28 13:15:51 +01:00
Rico Schüller
4ef1031699
d3d10: Implement ID3D10EffectVariable::AsSampler().
2009-10-28 13:15:47 +01:00
Rico Schüller
3db6ec57ff
d3d10: Implement ID3D10EffectVariable::AsRasterizer().
2009-10-28 13:15:42 +01:00
Rico Schüller
48673eec29
d3d10: Implement ID3D10EffectVariable::AsDepthStencil().
2009-10-28 13:15:38 +01:00
Rico Schüller
53e00e12ba
d3d10: Implement ID3D10EffectVariable::AsBlend().
2009-10-28 13:15:33 +01:00
Rico Schüller
b1e56fae01
d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
2009-10-28 13:15:28 +01:00
Rico Schüller
7b91b36d93
d3d10: Implement ID3D10EffectVariable::AsDepthStencilView().
2009-10-28 13:15:23 +01:00
Rico Schüller
31383cad51
d3d10: Implement ID3D10EffectVariable::AsRenderTargetView().
2009-10-28 13:15:18 +01:00
Rico Schüller
fee2d53204
d3d10: Implement ID3D10EffectVariable::AsShaderResource().
2009-10-28 13:15:13 +01:00
Rico Schüller
2c3674d6ce
d3d10: Implement ID3D10EffectVariable::AsString().
2009-10-28 13:15:08 +01:00
Rico Schüller
607a643bcc
d3d10: Fix a HeapFree() in d3d10_effect_Release().
2009-10-28 13:15:02 +01:00
Henri Verbeet
e6ca176a48
wined3d: Rename DestroyContext() to context_destroy().
2009-10-28 11:16:05 +01:00
Henri Verbeet
c0050b8ec9
wined3d: Restore the thread's GL context on context_release() if it wasn't created by wined3d.
...
The background on this is that some applications use OpenGL and DirectDraw/Direct3D on
the same thread, typically using OpenGL for rendering and DirectDraw to get
the amount of available video memory. This means that we might replace the
application's current GL context with one with a completely different state,
but also that our current GL context might not be what we think it is.
2009-10-28 11:15:59 +01:00
Henri Verbeet
98027cb535
wined3d: Call context_release() for wined3d contexts made current by context_create().
2009-10-28 11:15:27 +01:00
Henri Verbeet
eeb54b9922
wined3d: Keep better track of where we're using wined3d contexts.
...
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Henri Verbeet
401173ffde
wined3d: Restore the thread's previous GL context in context_destroy_gl_resources().
2009-10-28 11:15:00 +01:00
Paul Vriens
7cc43213d7
advapi32: Add a stubbed GetEventLogInformation with input param checking.
2009-10-28 11:14:52 +01:00
Paul Vriens
400d62167f
advapi32/tests: Add some GetEventLogInformation tests.
2009-10-28 11:14:39 +01:00
Dan Kegel
5e25a23409
crypt32/tests: CryptUnprotectData: test zero-length payload.
2009-10-28 11:13:59 +01:00
Jacek Caban
d7edf0162d
jscript: Store a copy of code in parser_ctx_t.
2009-10-28 11:12:34 +01:00
Vincent Povirk
911e923fbc
ole32: Don't use IEnumSTATSTGImpl to search for a parent directory entry.
...
Use a binary search to find the parent of a storage object being deleted.
We currently use IEnumSTATSTGImpl to do a linear search, which is
unnecessary.
2009-10-28 11:12:24 +01:00
Jacek Caban
67e6c7f1f3
mshtml: Added HTML frames support.
2009-10-28 11:11:45 +01:00
Jacek Caban
faf0b6bb2a
mshtml: Avoid crash in nsIURI:Equals if other_url is NULL.
2009-10-28 11:11:36 +01:00
Jacek Caban
361f9a30ba
mshtml: Moved event_vector to HTMLDocumentNode.
2009-10-28 11:11:31 +01:00
Jacek Caban
d52f41ba41
mshtml: Moved nsIDOMEventListener implementations to HTMLDocumentNode.
2009-10-28 11:11:24 +01:00
Juan Lang
7690ff2f0e
cryptui: Display <None> for a cert's friendly name if no friendly name property is set.
2009-10-28 11:11:13 +01:00
Vincent Povirk
0359a47d0d
ole32: Fix the LEFTCHILD and RIGHTCHILD offset defines.
2009-10-28 11:10:59 +01:00
Alexandre Julliard
c9e25dbe35
kernel32: Set the 64-bit flag for builtin executables based on their load directory.
2009-10-28 11:09:20 +01:00
Alexandre Julliard
4313c95526
kernel32: Retrieve the executable information as soon as we open the file.
2009-10-28 11:03:05 +01:00
Alexandre Julliard
28f13f83a6
kernel32: Add a structure to store all the information about an executable.
2009-10-28 11:03:04 +01:00
Alexandre Julliard
072b737059
kernel32: Specify the full application path when starting wineboot.exe.
2009-10-28 10:55:35 +01:00
Alexandre Julliard
aadf703fc0
ntdll: The meaning of the flag is inverted between RtlWow64EnableFsRedirection and RtlWow64EnableFsRedirectionEx.
2009-10-28 10:55:19 +01:00
Alexandre Julliard
1aa749d9e7
libwine: Reserve some low memory space even without a preloader.
2009-10-27 19:06:48 +01:00
Alexandre Julliard
e487b560d9
kernel32: Make GetQueuedCompletionStatus return failure for I/O errors, as per MSDN.
2009-10-27 16:52:48 +01:00
Nate Gallaher
07c321ba73
msi: Test that a query on a join of two tables returns data from the correct table.
2009-10-27 14:01:50 +01:00
Nate Gallaher
cc366e1282
msi: Add tablename tracking to VIEW_find_column.
...
This fixes the bug where multiple columns of the same name, but
different tables are members of a join. Any attempt to refer to these
columns will resolve to the first available column with that name,
irregardless of any tablename modifier.
2009-10-27 14:01:23 +01:00
Matteo Bruni
c6af1f5cd4
d3dx9: Add D3DXAssembleShader tests.
2009-10-27 13:57:31 +01:00