d3d10: Implement ID3D10EffectVariable::AsShader().

This commit is contained in:
Rico Schüller 2009-10-27 20:13:49 +01:00 committed by Alexandre Julliard
parent 4ef1031699
commit ef07411ebf

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@ -2622,9 +2622,14 @@ static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variab
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
ID3D10EffectVariable *iface)
{
FIXME("iface %p stub!\n", iface);
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
return NULL;
TRACE("iface %p\n", iface);
if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl)
return (ID3D10EffectShaderVariable *)This;
return (ID3D10EffectShaderVariable *)&null_shader_variable;
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)