d3d10: Implement ID3D10EffectVariable::AsRenderTargetView().

This commit is contained in:
Rico Schüller 2009-10-27 20:11:06 +01:00 committed by Alexandre Julliard
parent fee2d53204
commit 31383cad51

View file

@ -2583,9 +2583,14 @@ static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effec
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
ID3D10EffectVariable *iface)
{
FIXME("iface %p stub!\n", iface);
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
return NULL;
TRACE("iface %p\n", iface);
if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
return (ID3D10EffectRenderTargetViewVariable *)This;
return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable;
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(