Alex Henrie
bdc6132658
d3d8: Allocate what Validate(Vertex|Pixel)Shader return with HeapAlloc.
...
Fixes: a70e3059c6
Fixes: 6db89702a3
2023-11-23 22:51:07 +01:00
Zebediah Figura
e49c19ebb5
d3d8: Pass NOOVERWRITE to redundantly discarded maps.
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If DISCARD maps are accelerated, passing empty map flags won't return the same accelerated BO.
Tested with Port Royale 2 and Rayman 3.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55770
2023-11-16 13:43:47 +01:00
Zebediah Figura
0e39cd65cb
wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
2023-11-07 20:55:09 +01:00
Elizabeth Figura
be13e91cfe
d3d8: Store the texture's parent device as a d3d8_device pointer.
2023-11-07 20:55:09 +01:00
Zebediah Figura
8141f89374
d3d8/tests: Do not test sysmem textures in test_mipmap_upload().
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This does not work reliably on Windows. The application in question uses a managed texture.
2023-11-07 11:05:39 +01:00
Jacek Caban
ee0431dfbd
d3d8: Use designated initializers in tss_lookup.
2023-11-07 11:04:20 +01:00
Alexandre Julliard
acad49573a
makefiles: Always use the global SOURCES variable for .c files.
2023-11-01 22:44:03 +01:00
Alexandre Julliard
7ccb5df0fc
makefiles: Always use the global SOURCES variable for .rc files.
2023-11-01 22:43:56 +01:00
Alex Henrie
6db89702a3
d3d8/tests: Use CRT allocation functions.
2023-10-31 18:48:30 +01:00
Alex Henrie
a70e3059c6
d3d8: Use CRT allocation functions.
2023-10-31 18:48:24 +01:00
Zebediah Figura
3e51b67e31
wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
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Revert the use of wined3d_state_uses_depth_buffer() in this function to the
version before 8b4e07d5f3
.
2023-09-20 22:15:29 +02:00
Stefan Dösinger
48a4f670d1
d3d8/tests: Mark the hidden test WM_WINDOWPOSCHANGED test flaky.
2023-09-14 11:13:50 +02:00
Stefan Dösinger
7bbf29644c
d3d8/tests: Fix skipping ATI2N in test_resource_access.
2023-09-14 11:13:36 +02:00
Stefan Dösinger
b3e98cadfa
d3d8/tests: Zero stride tests crash on Windows XP, r200 GPU.
2023-09-14 11:13:33 +02:00
Stefan Dösinger
763dc06450
d3d8/tests: Don't check messages when doing the minimization workaround dance.
2023-09-08 11:29:22 +02:00
Alexandre Julliard
20afe43832
Remove unused NONAMELESS defines.
2023-08-15 18:56:45 +02:00
Alexandre Julliard
8d86c6d9d9
d3d8/tests: Use nameless unions/structs.
2023-08-15 18:56:45 +02:00
Jeff Smith
f6f25c5ed1
d3d8/tests: Use compare_uint() in compare_float() instead of abs().
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The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
2023-08-10 09:52:38 +09:00
Zebediah Figura
5323042f7a
wined3d: Add helpers to retrieve shader constants from a wined3d_stateblock.
2023-07-27 11:54:21 +09:00
Alistair Leslie-Hughes
6f8be72bd8
d3d8: Remove DECLSPEC_HIDDEN usage.
2023-07-11 22:39:35 +02:00
Zebediah Figura
ebaa0a9426
wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
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Instead of using wined3d_texture_update_desc(). This is safe, because:
* ddraw never exposes wined3d textures directly, and always retrieves them
directly from wined3d when rendering.
* d3d8 and d3d9 (non-extended) will only resize buffers during a reset, and
resetting is forbidden if the application holds any references to the
backbuffers. RTVs are also replaced during a reset, so there is no concern
about retrieving the old RTVs from the device state.
* d3d9ex allows resetting while holding references to the backbuffers, but tests
(fixed by this patch) show that the backbuffers should in fact be recreated.
* dxgi forbids holding references to back buffers during ResizeBuffers(),
including indirect references via command lists or device contexts.
2023-06-29 12:04:35 +02:00
Sebastian Mayr
7a2b34c324
wined3d: Improve d3d8 compatibility of texture filters.
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In d3d8, setting texture filters to invalid values does not yield an
error when calling IDirect3DDevice8::ValidateDevice. Some applications,
such as Worms Blast, rely on this behaviour.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54898
2023-05-18 15:40:17 -05:00
Sebastian Mayr
38f3f83943
d3d8/tests: Test IDirect3DDevice8::ValidateDevice() with various min, mag and mip filters.
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This test is an adaptation of the corresponding d3d9 test.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54898
2023-05-18 15:40:14 -05:00
Zebediah Figura
3ba9a7f7b4
d3d8: Hold a reference to the wined3d swapchain from d3d8 swapchain surfaces.
2023-05-10 17:08:48 +02:00
Zebediah Figura
c7d8a1b47a
wined3d: Directly call wined3d_texture_create() to create swapchain textures.
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Get rid of the create_swapchain_texture callback.
2023-05-04 18:44:48 +02:00
Zebediah Figura
fd3d4d0a93
d3d8: Pass the container to d3d8_surface_create().
2023-05-04 18:44:48 +02:00
Zebediah Figura
9a6d889b41
d3d8: Create sub-resource surfaces manually.
2023-05-04 18:44:48 +02:00
Zebediah Figura
e0828a70b2
d3d8: Move surface allocation to d3d8_surface_create().
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Renamed from d3d8_surface_init() accordingly.
2023-05-04 18:44:46 +02:00
Stefan Dösinger
60adbec765
d3d8/test: Accept AMD GPU sysmem sample failure in test_mipmap_upload.
2023-04-25 21:39:07 +02:00
Stefan Dösinger
e39c497559
d3d8/tests: Radeon GPUs don't draw from sysmem textures.
2023-04-25 21:39:07 +02:00
Stefan Dösinger
723cd0a4ae
wined3d: Make video memory accounting a per-resource flag.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54701
2023-03-28 11:43:38 +02:00
Francois Gouget
d3c32ccfe1
d3d8/tests: Remove an unused call to IDirect3D8_GetAdapterDisplayMode().
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It is no longer used now that test_fpu_setup() uses create_device().
2023-03-14 18:34:34 +01:00
Zebediah Figura
46c8a63752
winex11: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough.
2023-03-09 15:02:46 +01:00
Zebediah Figura
45f69f73bf
d3d8/tests: Do not check for WM_MOVE in sc_maximize_messages.
2023-03-03 11:17:02 +01:00
Zebediah Figura
5287d375a6
d3d8/tests: Test that presenting does not set the pixel format on a window without one.
2023-02-14 20:57:09 +01:00
Zebediah Figura
379ae701c0
d3d8: Filter out redundant buffer discards.
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I was unable to write tests for this; it seems it doesn't consistently work on
Windows. However, Rayman 3 seems to rely on it; it maps the same buffer twice
immediately after creation, with DISCARD flags on both maps, and expects the
same address to be returned.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53752
2023-01-06 13:39:45 +01:00
Zebediah Figura
d9c369c747
wined3d: Load and invalidate every mipmap level when mapping the top mipmap level.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53743
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
2023-01-06 10:40:20 +01:00
Zebediah Figura
798b23d971
d3d8/tests: Test uploading the whole mipmap chain in one map.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
2023-01-06 10:40:20 +01:00
Alexandre Julliard
9761191f1c
d3d8/tests: Make sure that the window has focus before testing loss of focus.
2022-12-20 22:37:02 +01:00
Alexandre Julliard
971ef0d3b3
d3d8/tests: Don't require WM_MOVE on window reactivation.
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It can be activated without moving.
2022-12-20 22:37:02 +01:00
Alexandre Julliard
28eafda808
d3d8/tests: Mark a zero-size pixel test as todo.
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It fails on the Gitlab CI.
2022-12-19 22:25:19 +01:00
Anton Baskanov
c7f6dc641d
wined3d: Introduce a new flag to indicate that indirect draws won't be used.
2022-11-14 13:13:01 +01:00
Zebediah Figura
52c35814be
d3d8: Build without -DWINE_NO_LONG_TYPES.
2022-11-09 21:23:48 +01:00
Zebediah Figura
9b62f5e57f
wined3d: Add a dirty rect to managed textures when resetting.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53798
2022-11-09 21:23:48 +01:00
Zebediah Figura
e4d37a452f
d3d8/tests: Test drawing from a managed texture after Reset().
2022-11-09 21:23:48 +01:00
Paul Gofman
4d4a4ff5b9
d3d8/tests: Add test for NULL hDeviceWindow in presentation parameters.
2022-10-11 11:43:39 +02:00
Zebediah Figura
ec6b6f38be
d3d8: Use a separate draw texture for managed resources.
2022-10-10 11:03:57 +02:00
Zebediah Figura
520daf8630
d3d8: Add reference counting helpers for textures.
2022-10-10 11:03:57 +02:00
Zebediah Figura
99cee90c19
d3d8: Introduce a d3d8_texture_preload() helper.
2022-10-10 11:03:57 +02:00
Zebediah Figura
a72e2613ae
d3d8: Factor out d3d8_texture_init().
2022-10-10 11:03:57 +02:00