d3d8/tests: Test IDirect3DDevice8::ValidateDevice() with various min, mag and mip filters.

This test is an adaptation of the corresponding d3d9 test.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54898
This commit is contained in:
Sebastian Mayr 2023-05-18 11:22:46 +02:00 committed by Alexandre Julliard
parent a4f19d1879
commit 38f3f83943

View file

@ -10910,6 +10910,72 @@ static void test_window_position(void)
IDirect3D8_Release(d3d);
}
static void test_filter(void)
{
unsigned int mag, min, mip;
IDirect3DTexture8 *texture;
IDirect3DDevice8 *device;
BOOL has_texture;
IDirect3D8 *d3d;
ULONG refcount;
DWORD passes;
HWND window;
HRESULT hr;
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
window = create_window();
if (!(device = create_device(d3d, window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#lx.\n", hr);
for (has_texture = FALSE; has_texture <= TRUE; ++has_texture)
for (mag = 0; mag <= D3DTEXF_GAUSSIANCUBIC + 1; ++mag)
for (min = 0; min <= D3DTEXF_GAUSSIANCUBIC + 1; ++min)
for (mip = 0; mip <= D3DTEXF_GAUSSIANCUBIC + 1; ++mip)
{
if (has_texture)
{
hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#lx.\n", hr);
}
else
{
hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#lx.\n", hr);
}
hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, mag);
ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#lx.\n", hr);
hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MINFILTER, min);
ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#lx.\n", hr);
hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MIPFILTER, mip);
ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#lx.\n", hr);
passes = 0xdeadbeef;
hr = IDirect3DDevice8_ValidateDevice(device, &passes);
ok(SUCCEEDED(hr), "Failed to validate device, hr %#lx.\n", hr);
ok(passes && passes != 0xdeadbeef, "Got unexpected passes %#lx.\n", passes);
}
hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#lx.\n", hr);
IDirect3DTexture8_Release(texture);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %lu references left.\n", refcount);
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d8_handle = GetModuleHandleA("d3d8.dll");
@ -11031,6 +11097,7 @@ START_TEST(device)
test_creation_parameters();
test_cursor_clipping();
test_window_position();
test_filter();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}