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d3d8/tests: Test IDirect3DDevice8::ValidateDevice() with various min, mag and mip filters.
This test is an adaptation of the corresponding d3d9 test. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54898
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@ -10910,6 +10910,72 @@ static void test_window_position(void)
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IDirect3D8_Release(d3d);
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}
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static void test_filter(void)
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{
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unsigned int mag, min, mip;
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IDirect3DTexture8 *texture;
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IDirect3DDevice8 *device;
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BOOL has_texture;
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IDirect3D8 *d3d;
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ULONG refcount;
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DWORD passes;
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HWND window;
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HRESULT hr;
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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window = create_window();
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if (!(device = create_device(d3d, window, NULL)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#lx.\n", hr);
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for (has_texture = FALSE; has_texture <= TRUE; ++has_texture)
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for (mag = 0; mag <= D3DTEXF_GAUSSIANCUBIC + 1; ++mag)
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for (min = 0; min <= D3DTEXF_GAUSSIANCUBIC + 1; ++min)
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for (mip = 0; mip <= D3DTEXF_GAUSSIANCUBIC + 1; ++mip)
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{
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if (has_texture)
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{
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hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#lx.\n", hr);
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}
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else
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{
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hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#lx.\n", hr);
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}
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, mag);
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ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#lx.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MINFILTER, min);
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ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#lx.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MIPFILTER, mip);
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ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#lx.\n", hr);
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passes = 0xdeadbeef;
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hr = IDirect3DDevice8_ValidateDevice(device, &passes);
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ok(SUCCEEDED(hr), "Failed to validate device, hr %#lx.\n", hr);
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ok(passes && passes != 0xdeadbeef, "Got unexpected passes %#lx.\n", passes);
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}
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hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#lx.\n", hr);
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IDirect3DTexture8_Release(texture);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %lu references left.\n", refcount);
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = GetModuleHandleA("d3d8.dll");
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@ -11031,6 +11097,7 @@ START_TEST(device)
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test_creation_parameters();
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test_cursor_clipping();
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test_window_position();
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test_filter();
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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