d3d8: Remove DECLSPEC_HIDDEN usage.

This commit is contained in:
Alistair Leslie-Hughes 2023-07-10 19:13:23 +10:00 committed by Alexandre Julliard
parent 178507f2f9
commit 6f8be72bd8

View file

@ -49,10 +49,10 @@
/* CreateVertexShader can return > 0xFFFF */
#define VS_HIGHESTFIXEDFXF 0xF0000000
extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops DECLSPEC_HIDDEN;
extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops;
void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps,
unsigned int adapter_ordinal) DECLSPEC_HIDDEN;
unsigned int adapter_ordinal);
struct d3d8
{
@ -63,7 +63,7 @@ struct d3d8
unsigned int wined3d_output_count;
};
BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
BOOL d3d8_init(struct d3d8 *d3d8);
/*****************************************************************************
* IDirect3DDevice8 implementation structure
@ -142,7 +142,7 @@ struct d3d8_device
};
HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters);
static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
{
@ -155,13 +155,13 @@ struct d3d8_resource
struct wined3d_private_store private_store;
};
void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
void d3d8_resource_cleanup(struct d3d8_resource *resource);
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid);
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
void *data, DWORD *data_size);
void d3d8_resource_init(struct d3d8_resource *resource);
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
const void *data, DWORD data_size, DWORD flags);
struct d3d8_volume
{
@ -173,7 +173,7 @@ struct d3d8_volume
};
void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops);
struct d3d8_swapchain
{
@ -186,7 +186,7 @@ struct d3d8_swapchain
};
HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
unsigned int swap_interval, struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
unsigned int swap_interval, struct d3d8_swapchain **swapchain);
struct d3d8_surface
{
@ -202,13 +202,13 @@ struct d3d8_surface
struct wined3d_swapchain *swapchain;
};
struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface);
struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture,
unsigned int sub_resource_idx, IUnknown *container) DECLSPEC_HIDDEN;
struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
unsigned int sub_resource_idx, IUnknown *container);
struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface);
void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view *rtv);
struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface);
struct d3d8_vertexbuffer
{
@ -222,8 +222,8 @@ struct d3d8_vertexbuffer
};
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool);
struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface);
struct d3d8_indexbuffer
{
@ -238,8 +238,8 @@ struct d3d8_indexbuffer
};
HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool);
struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface);
struct d3d8_texture
{
@ -262,7 +262,7 @@ static inline struct wined3d_texture *d3d8_texture_get_draw_texture(struct d3d8_
return texture->draw_texture ? texture->draw_texture : texture->wined3d_texture;
}
struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface);
struct d3d8_vertex_declaration
{
@ -273,11 +273,11 @@ struct d3d8_vertex_declaration
DWORD shader_handle;
};
void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration);
HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
struct d3d8_device *device, const DWORD *elements, DWORD shader_handle);
HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
struct d3d8_device *device, DWORD fvf);
struct d3d8_vertex_shader
{
@ -285,9 +285,9 @@ struct d3d8_vertex_shader
struct wined3d_shader *wined3d_shader;
};
void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader);
HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage);
struct d3d8_pixel_shader
{
@ -295,15 +295,15 @@ struct d3d8_pixel_shader
struct wined3d_shader *wined3d_shader;
};
void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader);
HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
const DWORD *byte_code, DWORD shader_handle);
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format);
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format);
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage);
void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader);
size_t parse_token(const DWORD *pToken);
static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
{