From 6f8be72bd8762052e9b0d827477c915dcb8d4df5 Mon Sep 17 00:00:00 2001 From: Alistair Leslie-Hughes Date: Mon, 10 Jul 2023 19:13:23 +1000 Subject: [PATCH] d3d8: Remove DECLSPEC_HIDDEN usage. --- dlls/d3d8/d3d8_private.h | 66 ++++++++++++++++++++-------------------- 1 file changed, 33 insertions(+), 33 deletions(-) diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 181a952a347..889cc57ce15 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -49,10 +49,10 @@ /* CreateVertexShader can return > 0xFFFF */ #define VS_HIGHESTFIXEDFXF 0xF0000000 -extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops DECLSPEC_HIDDEN; +extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops; void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps, - unsigned int adapter_ordinal) DECLSPEC_HIDDEN; + unsigned int adapter_ordinal); struct d3d8 { @@ -63,7 +63,7 @@ struct d3d8 unsigned int wined3d_output_count; }; -BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN; +BOOL d3d8_init(struct d3d8 *d3d8); /***************************************************************************** * IDirect3DDevice8 implementation structure @@ -142,7 +142,7 @@ struct d3d8_device }; HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, - D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN; + D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters); static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface) { @@ -155,13 +155,13 @@ struct d3d8_resource struct wined3d_private_store private_store; }; -void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN; -HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN; +void d3d8_resource_cleanup(struct d3d8_resource *resource); +HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid); HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, - void *data, DWORD *data_size) DECLSPEC_HIDDEN; -void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN; + void *data, DWORD *data_size); +void d3d8_resource_init(struct d3d8_resource *resource); HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, - const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN; + const void *data, DWORD data_size, DWORD flags); struct d3d8_volume { @@ -173,7 +173,7 @@ struct d3d8_volume }; void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, - unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; + unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops); struct d3d8_swapchain { @@ -186,7 +186,7 @@ struct d3d8_swapchain }; HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc, - unsigned int swap_interval, struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN; + unsigned int swap_interval, struct d3d8_swapchain **swapchain); struct d3d8_surface { @@ -202,13 +202,13 @@ struct d3d8_surface struct wined3d_swapchain *swapchain; }; -struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN; +struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface); struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture, - unsigned int sub_resource_idx, IUnknown *container) DECLSPEC_HIDDEN; -struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN; + unsigned int sub_resource_idx, IUnknown *container); +struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface); void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface, - struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN; -struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN; + struct wined3d_rendertarget_view *rtv); +struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface); struct d3d8_vertexbuffer { @@ -222,8 +222,8 @@ struct d3d8_vertexbuffer }; HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, - UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; -struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN; + UINT size, DWORD usage, DWORD fvf, D3DPOOL pool); +struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface); struct d3d8_indexbuffer { @@ -238,8 +238,8 @@ struct d3d8_indexbuffer }; HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, - UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; -struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN; + UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool); +struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface); struct d3d8_texture { @@ -262,7 +262,7 @@ static inline struct wined3d_texture *d3d8_texture_get_draw_texture(struct d3d8_ return texture->draw_texture ? texture->draw_texture : texture->wined3d_texture; } -struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN; +struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface); struct d3d8_vertex_declaration { @@ -273,11 +273,11 @@ struct d3d8_vertex_declaration DWORD shader_handle; }; -void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN; +void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration); HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, - struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN; + struct d3d8_device *device, const DWORD *elements, DWORD shader_handle); HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration, - struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN; + struct d3d8_device *device, DWORD fvf); struct d3d8_vertex_shader { @@ -285,9 +285,9 @@ struct d3d8_vertex_shader struct wined3d_shader *wined3d_shader; }; -void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN; +void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader); HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device, - const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN; + const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage); struct d3d8_pixel_shader { @@ -295,15 +295,15 @@ struct d3d8_pixel_shader struct wined3d_shader *wined3d_shader; }; -void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN; +void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader); HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device, - const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN; + const DWORD *byte_code, DWORD shader_handle); -D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; -enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; -unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN; -void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN; -size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN; +D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format); +enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format); +unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage); +void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader); +size_t parse_token(const DWORD *pToken); static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags) {