Sven Baars
753b5b3582
uiautomationcore: Fix a sizeof() argument (Coverity).
2023-07-31 18:24:02 +09:00
Georg Lehmann
08499d17e1
winevulkan: Update to VK spec version 1.3.260.
2023-07-31 18:23:40 +09:00
Hans Leidekker
0a880e5706
klist: Match native output for encryption type.
2023-07-31 18:23:21 +09:00
Jacek Caban
a5c909221e
win32u: Use user message packing for EM_GETLINE.
2023-07-31 18:22:26 +09:00
Jacek Caban
1e409563c7
win32u: Use user message packing for messages passing RECT struct.
2023-07-31 18:22:26 +09:00
Jacek Caban
0dbafa8496
win32u: Use user message packing for EM_GETSEL.
2023-07-31 18:22:26 +09:00
Jacek Caban
10254e326f
win32u: Use user message packing for scroll info messages.
2023-07-31 18:22:26 +09:00
Jacek Caban
a883b3c5c7
win32u: Use user message packing for WM_GETDLGCODE.
2023-07-31 18:22:25 +09:00
Jacek Caban
61e0190a52
win32u: Use user message packing for WM_STYLECHANGING.
2023-07-31 18:22:25 +09:00
Jacek Caban
e7aa894555
win32u: Use user message packing for WM_HELP.
2023-07-31 18:22:25 +09:00
Jacek Caban
69834a3095
win32u: Use user message packing for WM_COPYDATA.
2023-07-31 18:22:25 +09:00
Paul Gofman
b8fa6de2c2
nsi: Cache nsi device handle.
2023-07-31 18:22:09 +09:00
Paul Gofman
64c6819553
nsi/tests: Add test for change notifications.
2023-07-31 18:22:09 +09:00
Paul Gofman
e06093cbae
nsi: Add stub for NsiCancelChangeNotification.
2023-07-31 18:22:09 +09:00
Paul Gofman
671412d3bb
nsi: Add stubs for NsiRequestChangeNotification[Ex].
2023-07-31 18:22:08 +09:00
Hans Leidekker
a577d28a8b
winscard: Handle different type sizes on macOS.
2023-07-31 18:21:29 +09:00
Rémi Bernon
1b5ddc1e2f
winegstreamer: Avoid releasing wg_allocator memory samples twice.
...
When the sample size is too small, we were releasing it from the memory,
but kept the next_sample pointer set. Later, when the transform removes
the sample from the allocator, its refcount was decremented one more
time, effectively leaking the sample.
2023-07-31 18:20:44 +09:00
Lauri Kenttä
762dda3837
po: Update Finnish translation.
2023-07-31 18:20:25 +09:00
Gabriel Ivăncescu
19d2dc0dfc
win32u: Don't clip captured mouse pointer if it's done by the system.
...
We have similar checks in X11DRV_SetCapture for example, where this would
have been moved before the merge to win32u.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55231
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
2023-07-31 18:19:10 +09:00
Francois Gouget
fddb797768
dbghelp/tests: Fix the case of a comment.
2023-07-27 16:36:14 +09:00
Francois Gouget
3c947bba95
winewayland.drv: Fix the spelling of a comment.
2023-07-27 16:36:12 +09:00
Francois Gouget
5792307c61
windows.media.speech/tests: Fix the spelling of some speech ok() messages.
2023-07-27 16:36:10 +09:00
Francois Gouget
541695ae00
ntdll/tests: Fix the spelling of some exception ok() messages.
2023-07-27 16:36:09 +09:00
Francois Gouget
0b275e5b8e
win32u/tests: Fix the spelling of a comment.
2023-07-27 16:36:09 +09:00
Francois Gouget
aeeaad0ea5
dxgi: Fix a typo in a comment.
2023-07-27 16:36:09 +09:00
Rémi Bernon
428120441b
imm32: Hide the composition window if the string is empty.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55258
2023-07-27 13:12:06 +09:00
Maxim Karasev
1b26b17e05
kerberos: Implement KerbQueryTicketCacheExMessage.
2023-07-27 13:12:06 +09:00
Gijs Vermeulen
f74c4af257
configure: Use PCSC.framework when pcsclite is not available on macOS.
2023-07-27 13:12:06 +09:00
Francois Gouget
37885b04f9
mfmediaengine: Add the trailing linefeed to a WARN() message.
...
Also add a trailing period for consistency with this module's other
messages.
2023-07-27 13:12:06 +09:00
Gabriel Ivăncescu
9e8c4fd940
mshtml: Add some basic documentation for the dispex and its vtbl.
...
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
2023-07-27 13:12:06 +09:00
Francois Gouget
c7e6f208d6
winex11.drv: Add a trailing linefeed to a WARN() message.
2023-07-27 13:12:06 +09:00
Francois Gouget
2f57803114
ntdll/tests: Fix the NtSetInformationFile() test on Windows 10 <= 1709.
...
It does not support FileDispositionInformationEx and returns various
error codes.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55331
2023-07-27 13:12:06 +09:00
Rémi Bernon
4151acb4e8
dinput: Unacquire only DISCL_FOREGROUND devices on foreground changes.
...
Fixes broken input in Final Fantasy XIII after main window focus loss.
2023-07-27 13:12:06 +09:00
Victor Chiletto
fd2ddf8f2a
msvcrt: Remove uses of wcsncpy from locale_to_sname.
2023-07-27 13:12:06 +09:00
Victor Chiletto
46596db7ed
msvcrt: Fix memory leak in create_locinfo.
2023-07-27 13:12:06 +09:00
Victor Chiletto
85317b51cb
msvcrt: Remove unused struct locale_search_t member.
2023-07-27 13:12:06 +09:00
Fabian Maurer
36c3a51d6a
gdiplus: Prevent infinite loops due to floating point inaccuracy.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52492
2023-07-27 13:12:06 +09:00
Jeff Smith
57f692aef5
windowscodecs: Handle PNG histogram (hIST) chunk type.
2023-07-27 13:12:06 +09:00
Jeff Smith
36e5836e5d
windowscodecs: PROPVARIANT fields should use CoTaskMem allocation.
2023-07-27 13:12:06 +09:00
Paul Gofman
c77642ec52
ntdll: Match Windows used block filling.
...
Test rewritten by Rémi Bernon.
2023-07-27 13:12:06 +09:00
Rémi Bernon
0c9e8e655b
winegstreamer: Use a fixed size type for wg_sample data pointer.
2023-07-27 13:12:06 +09:00
Zebediah Figura
7c814a3e01
wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
2023-07-27 11:54:21 +09:00
Zebediah Figura
3624e1191d
wined3d: Store the sample count in struct wined3d_d3d_info.
...
Read that in wined3d_swapchain_apply_sample_count_override().
2023-07-27 11:54:21 +09:00
Zebediah Figura
1cab38b6ae
wined3d: Track WINED3D_GL_NORMALIZED_TEXRECT in struct wined3d_d3d_info as well.
2023-07-27 11:54:21 +09:00
Zebediah Figura
6b0984dc3f
wined3d: Use the varying count from struct wined3d_d3d_info in pixel_shader_init().
...
These two fields are always identical.
2023-07-27 11:54:21 +09:00
Zebediah Figura
9a19e34bf8
d3d11/tests: Mark test failures specific to the Vulkan or GL renderers.
2023-07-27 11:54:21 +09:00
Zebediah Figura
c065b4fe0b
wined3d: Store push constants in wined3d_buffers in struct wined3d_state.
...
We will need them in buffers for Vulkan, as well as for software
vertex shaders. Currently we simply store them in sysmem buffers and
read directly back out of them to load GL uniforms.
This does decrease memory usage a bit for d3d10+.
2023-07-27 11:54:21 +09:00
Zebediah Figura
5323042f7a
wined3d: Add helpers to retrieve shader constants from a wined3d_stateblock.
2023-07-27 11:54:21 +09:00
Zebediah Figura
31eacea31a
wined3d: Remove states not used by d3d10+ from wined3d_device_context_set_state().
2023-07-27 11:54:21 +09:00
Zebediah Figura
a10540753c
wined3d: Move wined3d_device_apply_stateblock() to stateblock.c.
...
All other code touching stateblocks is in stateblock.c; this is a more intuitive
and modular place for it. This may merit renaming the function, but should be a
subsequent commit.
2023-07-27 11:54:21 +09:00