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wined3d: Track WINED3D_GL_NORMALIZED_TEXRECT in struct wined3d_d3d_info as well.
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@ -5215,6 +5215,7 @@ static void wined3d_adapter_gl_init_d3d_info(struct wined3d_adapter_gl *adapter_
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d3d_info->texture_npot = !!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO];
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d3d_info->texture_npot_conditional = gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
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|| gl_info->supported[ARB_TEXTURE_RECTANGLE];
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d3d_info->normalized_texrect = gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT];
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d3d_info->draw_base_vertex_offset = !!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX];
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d3d_info->vertex_bgra = !!gl_info->supported[ARB_VERTEX_ARRAY_BGRA];
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d3d_info->texture_swizzle = !!gl_info->supported[ARB_TEXTURE_SWIZZLE];
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@ -2330,6 +2330,7 @@ static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk *adapter_
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d3d_info->viewport_array_index_any_shader = false; /* VK_EXT_shader_viewport_index_layer */
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d3d_info->texture_npot = true;
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d3d_info->texture_npot_conditional = true;
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d3d_info->normalized_texrect = false;
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d3d_info->draw_base_vertex_offset = true;
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d3d_info->vertex_bgra = true;
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d3d_info->texture_swizzle = true;
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@ -60,7 +60,6 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
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enum wined3d_gl_resource_type base_type = WINED3D_GL_RES_TYPE_COUNT;
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enum wined3d_gl_resource_type gl_type = WINED3D_GL_RES_TYPE_COUNT;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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BOOL tex_2d_ok = FALSE;
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unsigned int i;
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@ -143,8 +142,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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continue;
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}
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if (((width & (width - 1)) || (height & (height - 1)))
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&& !d3d_info->texture_npot
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&& !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
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&& !d3d_info->texture_npot && !d3d_info->normalized_texrect
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&& gl_type == WINED3D_GL_RES_TYPE_TEX_2D)
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{
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TRACE("Skipping 2D texture type to try texture rectangle.\n");
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@ -248,6 +248,7 @@ struct wined3d_d3d_info
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uint32_t viewport_array_index_any_shader : 1;
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uint32_t texture_npot : 1;
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uint32_t texture_npot_conditional : 1;
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uint32_t normalized_texrect : 1;
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uint32_t draw_base_vertex_offset : 1;
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uint32_t vertex_bgra : 1;
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uint32_t texture_swizzle : 1;
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