Commit graph

336 commits

Author SHA1 Message Date
Alexandre Julliard
32ab895e46 makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
H. Verbeet
112810a480 d3d8: Free the shader handle table. 2006-09-12 10:52:47 +02:00
Louis. Lenders
9002468c7b d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
Alexandre Julliard
5cf75e615a makefiles: Only run test and documentation targets in directories that need them. 2006-08-28 13:37:44 +02:00
H. Verbeet
9a4ce31737 d3d8: Use proper handles for pixel shaders. 2006-08-28 11:49:06 +02:00
H. Verbeet
4a48e38e7d d3d8: Improve shader handle management. 2006-08-28 11:47:02 +02:00
H. Verbeet
7ac5bd67d5 d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface. 2006-08-07 13:12:37 +02:00
Alexandre Julliard
77dc0d9be5 .gitignore: Added wildcards to ignore generated resource files. 2006-07-10 21:39:00 +02:00
Alexandre Julliard
0fa8baafcb make_dlls: Recursively ignore .ok files in all tests directories. 2006-07-10 21:26:50 +02:00
Alexandre Julliard
edd100b899 make_dlls: Recursively ignore testlist.c in all tests directories. 2006-07-10 21:19:42 +02:00
Alexandre Julliard
5258e061dc make_dlls: Ignore generated import libraries from the top-level .gitignore. 2006-07-10 20:55:58 +02:00
Alexandre Julliard
cc2b3b48e6 Take advantage of the recursive nature of .gitignore for Makefile entries.
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Vitaliy Margolen
145442a79d d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
Stefan Dösinger
cea41b0a0f wined3d: Vertex buffer can be locked multiple times. 2006-06-27 21:14:02 +02:00
Alexandre Julliard
558fbb8af8 d3d8: Remove dependencies on OpenGL headers and libraries. 2006-06-15 16:51:57 +02:00
Stefan Dösinger
3862f8e3d7 wined3d: Support more than one back buffer. 2006-06-15 16:51:41 +02:00
Alexandre Julliard
7bf49faf23 d3d8: Don't use sizeof in traces to avoid printf format warnings. 2006-06-13 14:09:36 +02:00
H. Verbeet
142a62be74 d3d8: Make some test functions static. 2006-06-12 13:21:47 +02:00
Alexandre Julliard
c3bd09e563 d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
H. Verbeet
d06aa8d857 d3d8: Fix QueryInterface.
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Stefan Dösinger
6311d44488 d3d8: Backport of the d3d9 swapchain test to d3d8. 2006-05-31 11:44:47 +02:00
Stefan Dösinger
1c46c693c7 d3d8: Back buffer count fix. 2006-05-31 11:44:32 +02:00
Jonathan Ernst
360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Vitaliy Margolen
4054c06e55 directx: Update file versions to dx9c (compared to win2k). 2006-05-22 11:32:17 +02:00
Vitaliy Margolen
1175a2f3a2 d3d8: Add refcount test. 2006-05-22 11:31:36 +02:00
Vitaliy Margolen
1cc318c5a6 d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
Peter Beutner
5c4a1fc8de d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
2006-05-20 17:47:45 +02:00
Stefan Dösinger
d04f0507cf wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
Stefan Dösinger
03b256b16d wined3d: Add a parameter for surface type selection. 2006-04-18 11:09:17 +02:00
Stefan Dösinger
ffc8e46e76 wined3d: Add IWineD3DSurface::Blt. 2006-04-17 11:19:30 +02:00
Stefan Dösinger
d2510847b0 wined3d: Split device creation and opengl initialization. 2006-04-13 11:22:45 +02:00
Vitaliy Margolen
99136998e2 d3d8: VertexShader should keep reference to the parent device object. 2006-04-12 11:20:07 +02:00
Stefan Dösinger
cf4b91f074 wined3d: Add WINED3DBOX to wined3d_types.h. 2006-04-07 14:55:50 +02:00
Stefan Dösinger
e71468c786 wined3d: Add WINED3DLOCKED_BOX to wined3d_types.h. 2006-04-07 11:46:36 +02:00
Stefan Dösinger
bbe490abcc wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
Stefan Dösinger
be720179b6 wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h. 2006-04-04 20:01:10 +02:00
Stefan Dösinger
c289b3cc51 wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP. 2006-04-04 20:00:41 +02:00
Stefan Dösinger
08c38a87e1 wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h. 2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96 wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS. 2006-04-03 21:35:44 +02:00
Vitaliy Margolen
fc13420770 d3dx: VertexBuffer should keep reference to the parent device object. 2006-04-03 14:14:24 +02:00
Stefan Dösinger
0ad31f819d wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h. 2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49 wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h. 2006-04-03 12:17:22 +02:00
Stefan Dösinger
6a8578f847 wined3d: Add WINED3DDEVTYPE to wined3d_types.h. 2006-03-30 12:45:57 +02:00
H. Verbeet
1e421c7da9 d3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertexBuffer. 2006-03-28 17:52:59 +02:00
Stefan Dösinger
1d47556195 wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code. 2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48 wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5 wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789 wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d wined3d: Rectpatch code fix.
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet
bb370f3582 d3d8: Change the default debug channel to d3d8 for device.c. 2006-03-20 12:09:33 +01:00