d3d8: Remove dependencies on OpenGL headers and libraries.

This commit is contained in:
Alexandre Julliard 2006-06-15 16:51:57 +02:00
parent 3862f8e3d7
commit 558fbb8af8
2 changed files with 1 additions and 15 deletions

View file

@ -5,8 +5,7 @@ VPATH = @srcdir@
MODULE = d3d8.dll
IMPORTLIB = libd3d8.$(IMPLIBEXT)
IMPORTS = wined3d user32 gdi32 advapi32 kernel32
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
EXTRALIBS = -ldxguid -luuid
C_SRCS = \
basetexture.c \

View file

@ -23,19 +23,6 @@
#ifndef __WINE_D3D8_PRIVATE_H
#define __WINE_D3D8_PRIVATE_H
#ifndef __WINE_CONFIG_H
# error You must include config.h to use this header
#endif
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
/* Redefines the constants */
#define CALLBACK __stdcall
#define WINAPI __stdcall
#define APIENTRY WINAPI
#include <stdarg.h>
#define NONAMELESSUNION