mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-03 00:42:46 +00:00
d3d8: Add refcount test.
This commit is contained in:
parent
1cc318c5a6
commit
1175a2f3a2
|
@ -1540,6 +1540,7 @@ dlls/crypt32/tests/Makefile
|
|||
dlls/cryptdll/Makefile
|
||||
dlls/ctl3d32/Makefile
|
||||
dlls/d3d8/Makefile
|
||||
dlls/d3d8/tests/Makefile
|
||||
dlls/d3d9/Makefile
|
||||
dlls/d3d9/tests/Makefile
|
||||
dlls/d3dim/Makefile
|
||||
|
|
|
@ -28,6 +28,8 @@ C_SRCS = \
|
|||
|
||||
RC_SRCS = version.rc
|
||||
|
||||
SUBDIRS = tests
|
||||
|
||||
@MAKE_DLL_RULES@
|
||||
|
||||
### Dependencies:
|
||||
|
|
3
dlls/d3d8/tests/.gitignore
vendored
Normal file
3
dlls/d3d8/tests/.gitignore
vendored
Normal file
|
@ -0,0 +1,3 @@
|
|||
Makefile
|
||||
device.ok
|
||||
testlist.c
|
14
dlls/d3d8/tests/Makefile.in
Normal file
14
dlls/d3d8/tests/Makefile.in
Normal file
|
@ -0,0 +1,14 @@
|
|||
TOPSRCDIR = @top_srcdir@
|
||||
TOPOBJDIR = ../../..
|
||||
SRCDIR = @srcdir@
|
||||
VPATH = @srcdir@
|
||||
TESTDLL = d3d8.dll
|
||||
IMPORTS = user32 kernel32
|
||||
EXTRALIBS = -ldxerr8
|
||||
|
||||
CTESTS = \
|
||||
device.c
|
||||
|
||||
@MAKE_TEST_RULES@
|
||||
|
||||
### Dependencies:
|
193
dlls/d3d8/tests/device.c
Normal file
193
dlls/d3d8/tests/device.c
Normal file
|
@ -0,0 +1,193 @@
|
|||
/*
|
||||
* Copyright (C) 2006 Vitaliy Margolen
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#define COBJMACROS
|
||||
#include <d3d8.h>
|
||||
#include <dxerr8.h>
|
||||
#include "wine/test.h"
|
||||
|
||||
static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
|
||||
|
||||
static int get_refcount(IUnknown *object)
|
||||
{
|
||||
IUnknown_AddRef( object );
|
||||
return IUnknown_Release( object );
|
||||
}
|
||||
|
||||
#define CHECK_CALL(r,c,d,rc) \
|
||||
if (SUCCEEDED(r)) {\
|
||||
int tmp1 = get_refcount( (IUnknown *)d ); \
|
||||
ok(rc == tmp1, "Invalid refcount. Expected %d got %d\n", rc, tmp1); \
|
||||
} else {\
|
||||
trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
|
||||
}
|
||||
|
||||
void test_refcount(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
HWND hwnd = NULL;
|
||||
IDirect3D8 *pD3d = NULL;
|
||||
IDirect3DDevice8 *pDevice = NULL;
|
||||
IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
|
||||
IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
|
||||
DWORD dVertexShader = -1;
|
||||
DWORD dPixelShader = -1;
|
||||
IDirect3DCubeTexture8 *pCubeTexture = NULL;
|
||||
IDirect3DTexture8 *pTexture = NULL;
|
||||
IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
|
||||
IDirect3DSurface8 *pStencilSurface = NULL;
|
||||
IDirect3DSurface8 *pImageSurface = NULL;
|
||||
IDirect3DSurface8 *pRenderTarget = NULL;
|
||||
IDirect3DSurface8 *pTextureLevel = NULL;
|
||||
DWORD dStateBlock = -1;
|
||||
IDirect3DSwapChain8 *pSwapChain = NULL;
|
||||
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
D3DDISPLAYMODE d3ddm;
|
||||
int refcount, tmp;
|
||||
|
||||
DWORD decl[] =
|
||||
{
|
||||
D3DVSD_STREAM(0),
|
||||
D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
|
||||
D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
|
||||
D3DVSD_END()
|
||||
};
|
||||
static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
|
||||
0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
|
||||
0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
|
||||
0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
|
||||
0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
|
||||
0x0000FFFF}; /* END */
|
||||
static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
|
||||
0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
|
||||
0x00000042, 0xB00F0000, /* tex t0 */
|
||||
0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
|
||||
0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
|
||||
0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
|
||||
0x0000FFFF}; /* END */
|
||||
|
||||
|
||||
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
||||
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
||||
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
||||
ok(hwnd != NULL, "Failed to create window\n");
|
||||
if (!pD3d || !hwnd) goto cleanup;
|
||||
|
||||
IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
||||
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
||||
d3dpp.Windowed = TRUE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferFormat = d3ddm.Format;
|
||||
|
||||
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
||||
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
||||
ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
|
||||
if (FAILED(hr)) goto cleanup;
|
||||
|
||||
|
||||
/* Buffers */
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
|
||||
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, refcount+1 );
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
|
||||
CHECK_CALL( hr, "CreateVertexBuffer", pDevice, refcount+1 );
|
||||
/* Shaders */
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
|
||||
CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
|
||||
CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
|
||||
/* Textures */
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
|
||||
CHECK_CALL( hr, "CreateTexture", pDevice, refcount+1 );
|
||||
if (pTexture)
|
||||
{
|
||||
tmp = get_refcount( (IUnknown *)pTexture );
|
||||
/* This should not increment device refcount */
|
||||
hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
|
||||
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount+1 );
|
||||
/* But should increment texture's refcount */
|
||||
CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
|
||||
}
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
|
||||
CHECK_CALL( hr, "CreateCubeTexture", pDevice, refcount+1 );
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
|
||||
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, refcount+1 );
|
||||
/* Surfaces */
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
|
||||
todo_wine {CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, refcount+1 );}
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
|
||||
todo_wine {CHECK_CALL( hr, "CreateImageSurface", pDevice, refcount+1 );}
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
|
||||
todo_wine {CHECK_CALL( hr, "CreateRenderTarget", pDevice, refcount+1 );}
|
||||
/* Misc */
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
|
||||
CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
|
||||
refcount = get_refcount( (IUnknown *)pDevice );
|
||||
hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
|
||||
CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, refcount+1 );
|
||||
|
||||
cleanup:
|
||||
if (pDevice) IUnknown_Release( pDevice );
|
||||
|
||||
/* Buffers */
|
||||
if (pVertexBuffer) IUnknown_Release( pVertexBuffer );
|
||||
if (pIndexBuffer) IUnknown_Release( pIndexBuffer );
|
||||
/* Shaders */
|
||||
if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
|
||||
if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
|
||||
/* Textures */
|
||||
if (pTexture) IUnknown_Release( pTexture );
|
||||
if (pTextureLevel) IUnknown_Release( pTextureLevel );
|
||||
if (pCubeTexture) IUnknown_Release( pCubeTexture );
|
||||
if (pVolumeTexture) IUnknown_Release( pVolumeTexture );
|
||||
/* Surfaces */
|
||||
if (pStencilSurface) IUnknown_Release( pStencilSurface );
|
||||
if (pImageSurface) IUnknown_Release( pImageSurface );
|
||||
if (pRenderTarget) IUnknown_Release( pRenderTarget );
|
||||
/* Misc */
|
||||
if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
|
||||
/* Avoid crash for now.
|
||||
if (pSwapChain) IUnknown_Release( pSwapChain );
|
||||
*/
|
||||
|
||||
if (pD3d) IUnknown_Release( pD3d );
|
||||
|
||||
DestroyWindow( hwnd );
|
||||
}
|
||||
|
||||
START_TEST(device)
|
||||
{
|
||||
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
|
||||
|
||||
pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
|
||||
if (pDirect3DCreate8)
|
||||
{
|
||||
test_refcount();
|
||||
}
|
||||
}
|
|
@ -19,7 +19,7 @@ RC_BINSRC = winetest.rc
|
|||
RC_BINARIES = wine.ico
|
||||
|
||||
XFILES = ddraw_test.exe$(DLLEXT)
|
||||
OPENGLFILES = d3d9_test.exe$(DLLEXT)
|
||||
OPENGLFILES = d3d8_test.exe$(DLLEXT) d3d9_test.exe$(DLLEXT)
|
||||
|
||||
TESTBINS = \
|
||||
@OPENGLFILES@ \
|
||||
|
@ -112,6 +112,8 @@ comctl32_test.exe$(DLLEXT): $(DLLDIR)/comctl32/tests/comctl32_test.exe$(DLLEXT)
|
|||
cp $(DLLDIR)/comctl32/tests/comctl32_test.exe$(DLLEXT) $@ && $(STRIP) $@
|
||||
crypt32_test.exe$(DLLEXT): $(DLLDIR)/crypt32/tests/crypt32_test.exe$(DLLEXT)
|
||||
cp $(DLLDIR)/crypt32/tests/crypt32_test.exe$(DLLEXT) $@ && $(STRIP) $@
|
||||
d3d8_test.exe$(DLLEXT): $(DLLDIR)/d3d8/tests/d3d8_test.exe$(DLLEXT)
|
||||
cp $(DLLDIR)/d3d8/tests/d3d8_test.exe$(DLLEXT) $@ && $(STRIP) $@
|
||||
d3d9_test.exe$(DLLEXT): $(DLLDIR)/d3d9/tests/d3d9_test.exe$(DLLEXT)
|
||||
cp $(DLLDIR)/d3d9/tests/d3d9_test.exe$(DLLEXT) $@ && $(STRIP) $@
|
||||
ddraw_test.exe$(DLLEXT): $(DLLDIR)/ddraw/tests/ddraw_test.exe$(DLLEXT)
|
||||
|
|
Loading…
Reference in a new issue