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d3d8: Free the shader handle table.
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@ -97,6 +97,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
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TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
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IWineD3DDevice_Uninit3D(This->WineD3DDevice);
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IWineD3DDevice_Release(This->WineD3DDevice);
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HeapFree(GetProcessHeap(), 0, This->shader_handles);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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