wine/dlls/d3d10/d3d10.spec

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# 1 stub RevertToOldImplementation
@ stdcall D3D10CompileEffectFromMemory(ptr long str ptr ptr long long ptr ptr)
@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
@ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr)
@ stdcall D3D10CreateStateBlock(ptr ptr ptr)
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@ stub D3D10DisassembleEffect
@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr)
@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
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@ stub D3D10GetVersion
@ stdcall D3D10GetVertexShaderProfile(ptr)
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@ stub D3D10PreprocessShader
@ stdcall D3D10ReflectShader(ptr long ptr)
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@ stub D3D10RegisterLayers
@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
@ stdcall D3D10StateBlockMaskDisableAll(ptr)
@ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
@ stdcall D3D10StateBlockMaskEnableAll(ptr)
@ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long)
@ stdcall D3D10StateBlockMaskGetSetting(ptr long long)
@ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr)
@ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr)