d3d10: Add a stub ID3D10Effect implementation.

This commit is contained in:
Henri Verbeet 2009-02-26 09:00:01 +01:00 committed by Alexandre Julliard
parent deba63eb08
commit 737c64d2ce
6 changed files with 236 additions and 1 deletions

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@ -8,6 +8,7 @@ IMPORTS = dxguid uuid d3d10core dxgi kernel32
C_SRCS = \
d3d10_main.c \
effect.c \
utils.c
RC_SRCS = version.rc

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@ -3,7 +3,7 @@
@ stub D3D10CreateBlob
@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
@ stub D3D10CreateEffectFromMemory
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
@ stub D3D10CreateEffectPoolFromMemory
@ stub D3D10CreateStateBlock
@ stub D3D10DisassembleEffect

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@ -204,3 +204,28 @@ HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER
return S_OK;
}
HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
{
struct d3d10_effect *object;
FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
data, data_size, flags, device, effect_pool, effect);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate D3D10 effect object memory\n");
return E_OUTOFMEMORY;
}
object->vtbl = &d3d10_effect_vtbl;
object->refcount = 1;
*effect = (ID3D10Effect *)object;
TRACE("Created ID3D10Effect %p\n", object);
return S_OK;
}

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@ -31,6 +31,14 @@
/* TRACE helper functions */
const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
/* ID3D10Effect */
extern const struct ID3D10EffectVtbl d3d10_effect_vtbl;
struct d3d10_effect
{
const struct ID3D10EffectVtbl *vtbl;
LONG refcount;
};
/* D3D10Core */
HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
UINT flags, DWORD unknown0, ID3D10Device **device);

190
dlls/d3d10/effect.c Normal file
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@ -0,0 +1,190 @@
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Effect)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
{
struct d3d10_effect *This = (struct d3d10_effect *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
{
struct d3d10_effect *This = (struct d3d10_effect *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10Effect methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
return NULL;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
return NULL;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
LPCSTR semantic)
{
FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic);
return NULL;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
const struct ID3D10EffectVtbl d3d10_effect_vtbl =
{
/* IUnknown methods */
d3d10_effect_QueryInterface,
d3d10_effect_AddRef,
d3d10_effect_Release,
/* ID3D10Effect methods */
d3d10_effect_IsValid,
d3d10_effect_IsPool,
d3d10_effect_GetDevice,
d3d10_effect_GetDesc,
d3d10_effect_GetConstantBufferByIndex,
d3d10_effect_GetConstantBufferByName,
d3d10_effect_GetVariableByIndex,
d3d10_effect_GetVariableByName,
d3d10_effect_GetVariableBySemantic,
d3d10_effect_GetTechniqueByIndex,
d3d10_effect_GetTechniqueByName,
d3d10_effect_Optimize,
d3d10_effect_IsOptimized,
};

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@ -241,4 +241,15 @@ DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
};
#undef INTERFACE
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_D3D10EFFECT_H */