mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-01 16:23:37 +00:00
![André Zwing](/assets/img/avatar_default.png)
Signed-off-by: André Zwing <nerv@dawncrow.de> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
31 lines
1.7 KiB
Ruby
31 lines
1.7 KiB
Ruby
# 1 stub RevertToOldImplementation
|
|
@ stdcall D3D10CompileEffectFromMemory(ptr long str ptr ptr long long ptr ptr)
|
|
@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
|
|
@ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
|
|
@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
|
|
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
|
|
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
|
|
@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr)
|
|
@ stdcall D3D10CreateStateBlock(ptr ptr ptr)
|
|
@ stub D3D10DisassembleEffect
|
|
@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
|
|
@ stdcall D3D10GetGeometryShaderProfile(ptr)
|
|
@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
|
|
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
|
|
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
|
|
@ stdcall D3D10GetPixelShaderProfile(ptr)
|
|
@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
|
|
@ stub D3D10GetVersion
|
|
@ stdcall D3D10GetVertexShaderProfile(ptr)
|
|
@ stub D3D10PreprocessShader
|
|
@ stdcall D3D10ReflectShader(ptr long ptr)
|
|
@ stub D3D10RegisterLayers
|
|
@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
|
|
@ stdcall D3D10StateBlockMaskDisableAll(ptr)
|
|
@ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
|
|
@ stdcall D3D10StateBlockMaskEnableAll(ptr)
|
|
@ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long)
|
|
@ stdcall D3D10StateBlockMaskGetSetting(ptr long long)
|
|
@ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr)
|
|
@ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr)
|