godot/core
2020-03-10 10:24:23 +01:00
..
bind Merge pull request #36752 from RandomShaper/rework_semaphore 2020-03-05 16:33:45 +01:00
crypto Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
debugger Fix -Wshadow=local warning in EngineDebugger 2020-03-10 10:24:23 +01:00
io Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
math Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-04 09:32:34 -03:00
os Merge pull request #36752 from RandomShaper/rework_semaphore 2020-03-05 16:33:45 +01:00
array.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
array.h
callable.cpp ConnectionsDock: Fix error when parsing CustomCallable connections 2020-02-28 14:32:36 +01:00
callable.h Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
callable_method_pointer.cpp Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
callable_method_pointer.h callable_mp: Fix non-debug branch 2020-02-23 23:48:44 +01:00
class_db.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
class_db.h Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
color.cpp Remove deprecated Color::gray 2020-02-12 11:22:33 +01:00
color.h Remove deprecated Color::gray 2020-02-12 11:22:33 +01:00
color_names.inc
command_queue_mt.cpp Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
command_queue_mt.h Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
compressed_translation.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
compressed_translation.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
core_builders.py
core_string_names.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
core_string_names.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
cowdata.h
dictionary.cpp
dictionary.h
engine.cpp More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
engine.h More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
error_list.h
error_macros.cpp
error_macros.h error_macros.h typo fixed 2020-03-04 10:35:31 +05:30
func_ref.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
func_ref.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
global_constants.cpp Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
global_constants.h
hash_map.h
hashfuncs.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
image.cpp Force mipmaps off when importing RGBA4444 textures 2020-02-29 19:46:06 -08:00
image.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
input_map.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
input_map.h
int_types.h
list.h Refactor List operator[] to prevent compiler warnings. 2020-02-11 10:29:01 +01:00
make_binders.py Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
map.h
message_queue.cpp Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
message_queue.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
method_bind.cpp
method_bind.h Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
method_ptrcall.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
node_path.cpp
node_path.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
oa_hash_map.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
object.cpp Merge pull request #36481 from nekomatata/fix-crash-connect-callable 2020-02-25 13:26:08 +01:00
object.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
object_id.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
ordered_hash_map.h
packed_data_container.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
packed_data_container.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
pair.h
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp
print_string.h
project_settings.cpp Re-architecture of the Godot Android plugin. 2020-03-05 10:00:19 -08:00
project_settings.h
reference.cpp Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
reference.h Remove friend reference to non-existing class RefBase 2020-02-26 22:36:40 +01:00
register_core_types.cpp Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert 2020-03-04 04:44:47 -03:00
register_core_types.h
resource.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
resource.h Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
rid.h Modify RenderingDevice to use RIDs, now that they are O(1) 2020-02-11 11:53:26 +01:00
rid_owner.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
rid_owner.h Compilation fixes on Android 2020-03-04 13:15:37 +01:00
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_language.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
script_language.h Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
SCsub Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
self_list.h
set.h
simple_type.h
sort_array.h
spin_lock.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Fix shadowed variable build error 2020-02-28 11:02:20 +01:00
string_name.h Fix shadowed variable build error 2020-02-28 11:02:20 +01:00
thread_work_pool.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
thread_work_pool.h Fixes some memory leaks 2020-02-13 09:46:13 +08:00
translation.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
translation.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
type_info.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
typedefs.h Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
ucaps.h
undo_redo.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
undo_redo.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
ustring.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
ustring.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
variant.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
variant.h Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
variant_call.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
variant_op.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
variant_parser.cpp Merge pull request #36042 from sumit0190/exportInfNan 2020-03-04 10:19:52 +01:00
variant_parser.h Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
vector.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
version.h
vmap.h
vset.h