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bind
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Merge pull request #36752 from RandomShaper/rework_semaphore
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2020-03-05 16:33:45 +01:00 |
crypto
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Removed interactive loader, added proper thread loading.
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2020-02-28 11:20:45 -03:00 |
debugger
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Fix -Wshadow=local warning in EngineDebugger
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2020-03-10 10:24:23 +01:00 |
io
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Refactor ScriptDebugger.
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2020-03-08 12:36:39 +01:00 |
math
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Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
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2020-03-04 09:32:34 -03:00 |
os
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Merge pull request #36752 from RandomShaper/rework_semaphore
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2020-03-05 16:33:45 +01:00 |
array.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
array.h
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callable.cpp
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ConnectionsDock: Fix error when parsing CustomCallable connections
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2020-02-28 14:32:36 +01:00 |
callable.h
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Created the callable_mp macro, for signals to call method pointers directly.
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2020-02-21 13:46:45 +01:00 |
callable_method_pointer.cpp
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Created the callable_mp macro, for signals to call method pointers directly.
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2020-02-21 13:46:45 +01:00 |
callable_method_pointer.h
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callable_mp: Fix non-debug branch
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2020-02-23 23:48:44 +01:00 |
class_db.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
class_db.h
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Created the callable_mp macro, for signals to call method pointers directly.
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2020-02-21 13:46:45 +01:00 |
color.cpp
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Remove deprecated Color::gray
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2020-02-12 11:22:33 +01:00 |
color.h
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Remove deprecated Color::gray
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2020-02-12 11:22:33 +01:00 |
color_names.inc
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command_queue_mt.cpp
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Drop old semaphore implementation
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2020-03-03 13:20:42 +01:00 |
command_queue_mt.h
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Drop old semaphore implementation
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2020-03-03 13:20:42 +01:00 |
compressed_translation.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
compressed_translation.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
core_builders.py
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core_string_names.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
core_string_names.h
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
cowdata.h
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dictionary.cpp
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dictionary.h
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engine.cpp
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More GIProbe work and fixes
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2020-02-11 12:03:49 +01:00 |
engine.h
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More GIProbe work and fixes
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2020-02-11 12:03:49 +01:00 |
error_list.h
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error_macros.cpp
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error_macros.h
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error_macros.h typo fixed
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2020-03-04 10:35:31 +05:30 |
func_ref.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
func_ref.h
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
global_constants.cpp
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Update docs and bindings for new integer vector types
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2020-02-25 15:27:29 +01:00 |
global_constants.h
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hash_map.h
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hashfuncs.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
image.cpp
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Force mipmaps off when importing RGBA4444 textures
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2020-02-29 19:46:06 -08:00 |
image.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
input_map.cpp
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Rename scancode to keycode .
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2020-02-25 12:30:33 +02:00 |
input_map.h
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int_types.h
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list.h
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Refactor List operator[] to prevent compiler warnings.
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2020-02-11 10:29:01 +01:00 |
make_binders.py
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
map.h
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message_queue.cpp
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Fixes bugs found by Sonarcloud and Coverity
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2020-03-02 19:17:20 +01:00 |
message_queue.h
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
method_bind.cpp
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method_bind.h
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Created the callable_mp macro, for signals to call method pointers directly.
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2020-02-21 13:46:45 +01:00 |
method_ptrcall.h
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
node_path.cpp
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node_path.h
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
oa_hash_map.h
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Initial work on Vulkan:
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2020-02-11 11:53:26 +01:00 |
object.cpp
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Merge pull request #36481 from nekomatata/fix-crash-connect-callable
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2020-02-25 13:26:08 +01:00 |
object.h
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Removed interactive loader, added proper thread loading.
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2020-02-28 11:20:45 -03:00 |
object_id.h
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
ordered_hash_map.h
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packed_data_container.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
packed_data_container.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
pair.h
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path_remap.cpp
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path_remap.h
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pool_allocator.cpp
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pool_allocator.h
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print_string.cpp
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print_string.h
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project_settings.cpp
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Re-architecture of the Godot Android plugin.
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2020-03-05 10:00:19 -08:00 |
project_settings.h
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reference.cpp
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Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
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2020-02-15 08:36:04 -03:00 |
reference.h
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Remove friend reference to non-existing class RefBase
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2020-02-26 22:36:40 +01:00 |
register_core_types.cpp
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Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
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2020-03-04 04:44:47 -03:00 |
register_core_types.h
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resource.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
resource.h
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Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
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2020-02-15 08:36:04 -03:00 |
rid.h
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Modify RenderingDevice to use RIDs, now that they are O(1)
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2020-02-11 11:53:26 +01:00 |
rid_owner.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
rid_owner.h
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Compilation fixes on Android
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2020-03-04 13:15:37 +01:00 |
ring_buffer.h
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safe_refcount.cpp
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safe_refcount.h
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script_language.cpp
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Refactor ScriptDebugger.
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2020-03-08 12:36:39 +01:00 |
script_language.h
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Refactor ScriptDebugger.
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2020-03-08 12:36:39 +01:00 |
SCsub
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Refactor ScriptDebugger.
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2020-03-08 12:36:39 +01:00 |
self_list.h
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set.h
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simple_type.h
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sort_array.h
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spin_lock.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
string_buffer.h
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string_builder.cpp
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string_builder.h
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string_name.cpp
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Fix shadowed variable build error
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2020-02-28 11:02:20 +01:00 |
string_name.h
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Fix shadowed variable build error
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2020-02-28 11:02:20 +01:00 |
thread_work_pool.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
thread_work_pool.h
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Fixes some memory leaks
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2020-02-13 09:46:13 +08:00 |
translation.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
translation.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
type_info.h
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
typedefs.h
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
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2020-02-23 00:52:50 +01:00 |
ucaps.h
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undo_redo.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
undo_redo.h
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
ustring.cpp
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
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2020-02-23 00:52:50 +01:00 |
ustring.h
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A lot of progress with canvas rendering, still far from working.
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2020-02-11 11:53:27 +01:00 |
variant.cpp
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Refactor ScriptDebugger.
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2020-03-08 12:36:39 +01:00 |
variant.h
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Update docs and bindings for new integer vector types
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2020-02-25 15:27:29 +01:00 |
variant_call.cpp
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Refactor ScriptDebugger.
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2020-03-08 12:36:39 +01:00 |
variant_op.cpp
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Refactor ScriptDebugger.
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2020-03-08 12:36:39 +01:00 |
variant_parser.cpp
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Merge pull request #36042 from sumit0190/exportInfNan
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2020-03-04 10:19:52 +01:00 |
variant_parser.h
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Fixes bugs found by Sonarcloud and Coverity
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2020-03-02 19:17:20 +01:00 |
vector.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
version.h
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vmap.h
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vset.h
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