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https://github.com/godotengine/godot
synced 2024-09-05 06:08:26 +00:00
Compilation fixes on Android
This commit is contained in:
parent
8ffa35e44f
commit
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@ -298,7 +298,11 @@ public:
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if (description) {
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print_error("ERROR: " + itos(alloc_count) + " RID allocations of type '" + description + "' were leaked at exit.");
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} else {
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#ifdef NO_SAFE_CAST
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print_error("ERROR: " + itos(alloc_count) + " RID allocations of type 'unknown' were leaked at exit.");
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#else
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print_error("ERROR: " + itos(alloc_count) + " RID allocations of type '" + typeid(T).name() + "' were leaked at exit.");
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#endif
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}
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for (size_t i = 0; i < max_alloc; i++) {
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@ -328,13 +328,13 @@ AudioDriver::SpeakerMode AudioDriverOpenSL::get_speaker_mode() const {
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void AudioDriverOpenSL::lock() {
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if (active && mutex)
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if (active)
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mutex.lock();
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}
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void AudioDriverOpenSL::unlock() {
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if (active && mutex)
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if (active)
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mutex.unlock();
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}
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@ -205,7 +205,6 @@ def configure(env):
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env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/include"])
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env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
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env.Append(CXXFLAGS=["-std=gnu++14"])
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# Disable exceptions and rtti on non-tools (template) builds
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if env['tools']:
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@ -187,7 +187,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
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Vector<int> array = *p_arg;
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jintArray arr = env->NewIntArray(array.size());
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const int *r = array.ptr();
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env->SetIntArrayRegion(arr, 0, array.size(), r.ptr());
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env->SetIntArrayRegion(arr, 0, array.size(), r);
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v.val.l = arr;
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v.obj = arr;
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@ -196,7 +196,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
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Vector<uint8_t> array = *p_arg;
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jbyteArray arr = env->NewByteArray(array.size());
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const uint8_t *r = array.ptr();
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env->SetByteArrayRegion(arr, 0, array.size(), reinterpret_cast<const signed char *>(r.ptr()));
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env->SetByteArrayRegion(arr, 0, array.size(), reinterpret_cast<const signed char *>(r));
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v.val.l = arr;
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v.obj = arr;
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@ -206,7 +206,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
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Vector<float> array = *p_arg;
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jfloatArray arr = env->NewFloatArray(array.size());
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const float *r = array.ptr();
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env->SetFloatArrayRegion(arr, 0, array.size(), r.ptr());
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env->SetFloatArrayRegion(arr, 0, array.size(), r);
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v.val.l = arr;
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v.obj = arr;
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@ -293,8 +293,7 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
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sarr.resize(fCount);
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int *w = sarr.ptrw();
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env->GetIntArrayRegion(arr, 0, fCount, w.ptr());
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w.release();
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env->GetIntArrayRegion(arr, 0, fCount, w);
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return sarr;
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};
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@ -306,8 +305,7 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
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sarr.resize(fCount);
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uint8_t *w = sarr.ptrw();
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env->GetByteArrayRegion(arr, 0, fCount, reinterpret_cast<signed char *>(w.ptr()));
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w.release();
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env->GetByteArrayRegion(arr, 0, fCount, reinterpret_cast<signed char *>(w));
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return sarr;
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};
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@ -332,7 +330,7 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
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double n;
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env->GetDoubleArrayRegion(arr, i, 1, &n);
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w.ptr()[i] = n;
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w[i] = n;
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};
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return sarr;
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};
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@ -350,7 +348,7 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
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float n;
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env->GetFloatArrayRegion(arr, i, 1, &n);
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w.ptr()[i] = n;
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w[i] = n;
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};
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return sarr;
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};
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@ -518,8 +516,7 @@ public:
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sarr.resize(fCount);
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int *w = sarr.ptrw();
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env->GetIntArrayRegion(arr, 0, fCount, w.ptr());
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w.release();
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env->GetIntArrayRegion(arr, 0, fCount, w);
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ret = sarr;
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env->DeleteLocalRef(arr);
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} break;
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@ -532,8 +529,7 @@ public:
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sarr.resize(fCount);
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float *w = sarr.ptrw();
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env->GetFloatArrayRegion(arr, 0, fCount, w.ptr());
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w.release();
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env->GetFloatArrayRegion(arr, 0, fCount, w);
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ret = sarr;
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env->DeleteLocalRef(arr);
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} break;
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@ -1354,7 +1350,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_method(JNIEnv *env, j
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params) {
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Object *obj = ObjectDB::get_instance(ID);
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Object *obj = ObjectDB::get_instance(ObjectID((uint64_t)ID));
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ERR_FAIL_COND(!obj);
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int res = env->PushLocalFrame(16);
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@ -1386,7 +1382,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *en
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params) {
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Object *obj = ObjectDB::get_instance(ID);
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Object *obj = ObjectDB::get_instance(ObjectID((uint64_t)ID));
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ERR_FAIL_COND(!obj);
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int res = env->PushLocalFrame(16);
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@ -32,7 +32,9 @@
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#include "core/io/file_access_buffered_fa.h"
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#include "core/project_settings.h"
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#if defined(OPENGL_ENABLED)
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#include "drivers/gles2/rasterizer_gles2.h"
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#endif
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "file_access_android.h"
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@ -120,23 +122,27 @@ int OS_Android::get_current_video_driver() const {
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Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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bool gl_initialization_error = false;
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// FIXME: Add Vulkan support. Readd fallback code from Vulkan to GLES2?
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if (RasterizerGLES2::is_viable() == OK) {
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RasterizerGLES2::register_config();
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RasterizerGLES2::make_current();
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} else {
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gl_initialization_error = true;
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}
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#if defined(OPENGL_ENABLED)
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if (video_driver_index == VIDEO_DRIVER_GLES2) {
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bool gl_initialization_error = false;
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
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"Please try updating your Android version.",
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"Unable to initialize video driver");
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return ERR_UNAVAILABLE;
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if (RasterizerGLES2::is_viable() == OK) {
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RasterizerGLES2::register_config();
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RasterizerGLES2::make_current();
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} else {
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gl_initialization_error = true;
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}
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
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"Please try updating your Android version.",
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"Unable to initialize video driver");
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return ERR_UNAVAILABLE;
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}
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}
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#endif
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video_driver_index = p_video_driver;
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@ -753,6 +759,8 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god
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//rasterizer = NULL;
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use_gl2 = false;
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visual_server = NULL;
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godot_java = p_godot_java;
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godot_io_java = p_godot_io_java;
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