godot/editor/gui
A Thousand Ships 31e7ee63f2
Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
..
editor_bottom_panel.cpp Add automatic checking for engine updates 2024-04-15 15:08:27 +02:00
editor_bottom_panel.h Add editor shortcuts to toggle bottom panel visibility 2024-03-05 15:53:15 +01:00
editor_dir_dialog.cpp Fix error when moving FileSystem dock 2024-04-24 08:36:56 +08:00
editor_dir_dialog.h Fix folder colors not present in editor dir dialog 2024-04-16 16:21:49 -03:00
editor_file_dialog.cpp Fix editor's file explorer will show directories that should be skipped 2024-04-15 11:13:46 +08:00
editor_file_dialog.h [Native File Dialog] Add support for using native dialogs in the editor. 2024-03-28 11:53:03 +02:00
editor_object_selector.cpp Fix PopupMenu doesn't respect it's ScrollContainer's margins 2024-02-23 15:51:47 +02:00
editor_object_selector.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
editor_run_bar.cpp Add hover highlight to main editor buttons 2024-02-16 14:49:44 -05:00
editor_run_bar.h C#: Move build button to EditorRunBar 2023-08-03 17:55:52 +02:00
editor_scene_tabs.cpp Merge pull request #89747 from KoBeWi/icoNOT 2024-04-26 15:13:31 +02:00
editor_scene_tabs.h Allow closing scene tab preview using Escape 2024-04-16 13:11:24 -07:00
editor_spin_slider.cpp [Editor] Remove redundant code from EditorSpinSlider 2024-03-15 15:03:12 +01:00
editor_spin_slider.h Allow to abort SpinSlider value changes 2024-02-16 07:54:35 +04:00
editor_title_bar.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
editor_title_bar.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
editor_toaster.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_toaster.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_validation_panel.cpp Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
editor_validation_panel.h Standardize dialog input validation as a new class 2023-08-08 16:14:35 +02:00
editor_zoom_widget.cpp Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
editor_zoom_widget.h Incorporate min and max zoom limits into the EditorZoomWidget 2023-10-07 20:41:59 +03:00
scene_tree_editor.cpp Merge pull request #86605 from KoBeWi/update_all_of_the_tree_not 2024-04-26 15:13:21 +02:00
scene_tree_editor.h Inspect hovered node while dragging 2024-04-10 17:15:13 +02:00
SCsub Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00