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mirror of https://github.com/godotengine/godot synced 2024-07-05 17:18:46 +00:00

Reorganize code related to editor theming

This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
This commit is contained in:
Yuri Sizov 2024-01-15 13:14:55 +01:00
parent 6bb89c71ff
commit 95b27fe8c7
168 changed files with 1046 additions and 771 deletions

2
.github/CODEOWNERS vendored
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@ -51,12 +51,14 @@ doc_classes/* @godotengine/documentation
# Editor
/editor/*debugger* @godotengine/debugger
/editor/gui/ @godotengine/usability @godotengine/gui-nodes
/editor/icons/ @godotengine/usability
/editor/import/ @godotengine/import
/editor/plugins/*2d_*.* @godotengine/2d-editor
/editor/plugins/*3d_*.* @godotengine/3d-editor
/editor/plugins/script_*.* @godotengine/script-editor
/editor/plugins/*shader*.* @godotengine/shaders
/editor/themes/ @godotengine/usability @godotengine/gui-nodes
/editor/code_editor.* @godotengine/script-editor
/editor/*dock*.* @godotengine/docks
/editor/*shader*.* @godotengine/shaders

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@ -104,19 +104,6 @@ if env.editor_build:
env.Run(editor_builders.make_doc_translations_header, "Generating translations header."),
)
# Fonts
flist = glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.ttf")
flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.otf"))
flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.woff"))
flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.woff2"))
flist.sort()
env.Depends("#editor/builtin_fonts.gen.h", flist)
env.CommandNoCache(
"#editor/builtin_fonts.gen.h",
flist,
env.Run(editor_builders.make_fonts_header, "Generating builtin fonts header."),
)
env.add_source_files(env.editor_sources, "*.cpp")
env.add_source_files(env.editor_sources, "register_exporters.gen.cpp")
@ -126,6 +113,7 @@ if env.editor_build:
SConscript("icons/SCsub")
SConscript("import/SCsub")
SConscript("plugins/SCsub")
SConscript("themes/SCsub")
lib = env.add_library("editor", env.editor_sources)
env.Prepend(LIBS=[lib])

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@ -30,11 +30,11 @@
#include "editor/action_map_editor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/event_listener_line_edit.h"
#include "editor/input_event_configuration_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"

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@ -31,10 +31,10 @@
#include "animation_bezier_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/text_line.h"

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@ -35,7 +35,6 @@
#include "core/input/input.h"
#include "editor/animation_bezier_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
@ -43,6 +42,7 @@
#include "editor/gui/scene_tree_editor.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/tween.h"
#include "scene/gui/check_box.h"

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@ -32,9 +32,9 @@
#include "editor/audio_stream_preview.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/animated_sprite_2d.h"
#include "scene/2d/sprite_2d.h"
#include "scene/3d/sprite_3d.h"

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@ -34,10 +34,10 @@
#include "core/os/keyboard.h"
#include "core/string/string_builder.h"
#include "core/templates/pair.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/font.h"
void GotoLineDialog::popup_find_line(CodeEdit *p_edit) {

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@ -35,13 +35,13 @@
#include "editor/editor_help.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/scene_tree_editor.h"
#include "editor/node_dock.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "plugins/script_editor_plugin.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"

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@ -35,9 +35,9 @@
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode, const String &p_current_type, const String &p_current_name) {
_fill_type_list();

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@ -31,9 +31,9 @@
#include "editor_performance_profiler.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "main/performance.h"
EditorPerformanceProfiler::Monitor::Monitor() {}

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@ -31,9 +31,9 @@
#include "editor_profiler.h"
#include "core/os/os.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/image_texture.h"
void EditorProfiler::_make_metric_ptrs(Metric &m) {

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@ -31,9 +31,9 @@
#include "editor_visual_profiler.h"
#include "core/os/os.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/image_texture.h"
void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) {

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@ -44,7 +44,6 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
@ -52,6 +51,7 @@
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "main/performance.h"
#include "scene/3d/camera_3d.h"
#include "scene/debugger/scene_debugger.h"

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@ -35,9 +35,9 @@
#include "core/io/resource_loader.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/margin_container.h"
void DependencyEditor::_searched(const String &p_path) {

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@ -32,8 +32,8 @@
#include "core/io/dir_access.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"

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@ -35,6 +35,7 @@
#include "core/license.gen.h"
#include "core/version.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
// The metadata key used to store and retrieve the version text to copy to the clipboard.
const String EditorAbout::META_TEXT_TO_COPY = "text_to_copy";

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@ -42,8 +42,6 @@
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
#include "editor/editor_scale.h"
/**
* NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
* EditorAbout is also used from the project manager where EditorNode isn't initialized.

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@ -35,11 +35,11 @@
#include "core/io/zip_io.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_toaster.h"
#include "editor/progress_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/link_button.h"

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@ -35,12 +35,12 @@
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/separator.h"
#include "scene/resources/font.h"
#include "servers/audio_server.h"

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@ -33,12 +33,12 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/project_settings_editor.h"
#include "editor/themes/editor_scale.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"

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@ -36,10 +36,10 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
const char *EditorBuildProfile::build_option_identifiers[BUILD_OPTION_MAX] = {
// This maps to SCons build options.

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@ -3,6 +3,7 @@
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
import os.path
import shutil
@ -49,34 +50,6 @@ def make_doc_header(target, source, env):
g.close()
def make_fonts_header(target, source, env):
dst = target[0]
g = open(dst, "w", encoding="utf-8")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_FONTS_H\n")
g.write("#define _EDITOR_FONTS_H\n")
# Saving uncompressed, since FreeType will reference from memory pointer.
for i in range(len(source)):
with open(source[i], "rb") as f:
buf = f.read()
name = os.path.splitext(os.path.basename(source[i]))[0]
g.write("static const int _font_" + name + "_size = " + str(len(buf)) + ";\n")
g.write("static const unsigned char _font_" + name + "[] = {\n")
for j in range(len(buf)):
g.write("\t" + str(buf[j]) + ",\n")
g.write("};\n")
g.write("#endif")
g.close()
def make_translations_header(target, source, env, category):
dst = target[0]

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@ -31,10 +31,10 @@
#include "editor/editor_command_palette.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_toaster.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/control.h"
#include "scene/gui/tree.h"

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@ -37,10 +37,10 @@
#include "core/io/resource_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/multi_node_edit.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/packed_scene.h"
void EditorSelectionHistory::cleanup_history() {

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@ -39,10 +39,10 @@
#include "scene/main/window.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/filesystem_dock.h"
#include "editor/themes/editor_scale.h"
#include "editor/window_wrapper.h"
EditorDockManager *EditorDockManager::singleton = nullptr;

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@ -35,10 +35,10 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
TTRC("3D Editor"),

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@ -35,14 +35,14 @@
#include "core/object/script_language.h"
#include "core/os/keyboard.h"
#include "core/version.h"
#include "doc_data_compressed.gen.h"
#include "editor/doc_data_compressed.gen.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/line_edit.h"
#define CONTRIBUTE_URL vformat("%s/contributing/documentation/updating_the_class_reference.html", VERSION_DOCS_URL)

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@ -33,9 +33,9 @@
#include "core/os/keyboard.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
void EditorHelpSearch::_update_results() {
String term = search_box->get_text();

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@ -35,14 +35,14 @@
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/inspector_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/plugins/script_editor_plugin.h"
#include "multi_node_edit.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
#include "scene/property_utils.h"

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@ -35,13 +35,13 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "main/main.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"

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@ -33,8 +33,8 @@
#include "core/io/config_file.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"

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@ -31,8 +31,8 @@
#include "editor_locale_dialog.h"
#include "core/config/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"

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@ -35,9 +35,9 @@
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/center_container.h"
#include "scene/gui/separator.h"
#include "scene/resources/font.h"

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@ -96,10 +96,8 @@
#include "editor/editor_resource_preview.h"
#include "editor/editor_run.h"
#include "editor/editor_run_native.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_settings_dialog.h"
#include "editor/editor_themes.h"
#include "editor/editor_translation_parser.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
@ -158,6 +156,8 @@
#include "editor/register_exporters.h"
#include "editor/scene_tree_dock.h"
#include "editor/surface_upgrade_tool.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "editor/window_wrapper.h"
#include <stdio.h>
@ -469,7 +469,7 @@ void EditorNode::_select_default_main_screen_plugin() {
void EditorNode::_update_theme(bool p_skip_creation) {
if (!p_skip_creation) {
theme = create_custom_theme(theme);
theme = EditorThemeManager::generate_theme(theme);
DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), EditorStringName(Editor)));
}
@ -764,19 +764,7 @@ void EditorNode::_notification(int p_what) {
EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
EditorFileDialog::set_default_display_mode((EditorFileDialog::DisplayMode)EDITOR_GET("filesystem/file_dialog/display_mode").operator int());
bool theme_changed =
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/theme") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/main_font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/code_font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor/theme") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor/help/help") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("filesystem/file_dialog/thumbnail_size") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("run/output/font_size") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/touchscreen/increase_scrollbar_touch_area") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/touchscreen/scale_gizmo_handles");
if (theme_changed) {
if (EditorThemeManager::is_generated_theme_outdated()) {
_update_theme();
}
@ -6438,9 +6426,8 @@ EditorNode::EditorNode() {
add_child(editor_export);
// Exporters might need the theme.
EditorColorMap::create();
EditorTheme::initialize();
theme = create_custom_theme();
EditorThemeManager::initialize();
theme = EditorThemeManager::generate_theme();
DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), EditorStringName(Editor)));
register_exporters();
@ -7500,8 +7487,7 @@ EditorNode::~EditorNode() {
memdelete(editor_dock_manager);
EditorSettings::destroy();
EditorColorMap::finish();
EditorTheme::finalize();
EditorThemeManager::finalize();
GDExtensionEditorPlugins::editor_node_add_plugin = nullptr;
GDExtensionEditorPlugins::editor_node_remove_plugin = nullptr;

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@ -36,7 +36,7 @@
#include "core/io/file_access.h"
#include "core/os/main_loop.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/tree.h"

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@ -37,7 +37,6 @@
#include "editor/editor_properties_array_dict.h"
#include "editor/editor_properties_vector.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
@ -48,6 +47,7 @@
#include "editor/project_settings_editor.h"
#include "editor/property_selector.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/gpu_particles_2d.h"
#include "scene/3d/fog_volume.h"
#include "scene/3d/gpu_particles_3d.h"

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@ -34,11 +34,11 @@
#include "core/io/marshalls.h"
#include "editor/editor_properties.h"
#include "editor/editor_properties_vector.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/inspector_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/resources/packed_scene.h"

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@ -32,7 +32,7 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/themes/editor_scale.h"
Rect2i EditorQuickOpen::prev_rect = Rect2i();
bool EditorQuickOpen::was_showed = false;

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@ -34,7 +34,6 @@
#include "editor/editor_node.h"
#include "editor/editor_quick_open.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/filesystem_dock.h"
@ -42,6 +41,7 @@
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/gradient_texture.h"

View File

@ -37,9 +37,9 @@
#include "core/variant/variant_utility.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/image_texture.h"
#include "servers/rendering/rendering_server_default.h"

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@ -31,10 +31,10 @@
#include "editor_run_native.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export.h"
#include "editor/export/editor_export_platform.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/image_texture.h"
void EditorRunNative::_notification(int p_what) {

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@ -31,9 +31,9 @@
#include "editor_sectioned_inspector.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
static bool _property_path_matches(const String &p_property_path, const String &p_filter, EditorPropertyNameProcessor::Style p_style) {
if (p_property_path.findn(p_filter) != -1) {

View File

@ -38,12 +38,12 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/event_listener_line_edit.h"
#include "editor/input_event_configuration_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/margin_container.h"
void EditorSettingsDialog::ok_pressed() {

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@ -40,11 +40,11 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/export/editor_export.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "editor_export_plugin.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/packed_scene.h"

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@ -36,10 +36,10 @@
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/progress_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"

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@ -35,12 +35,12 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/export/editor_export.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/item_list.h"

View File

@ -32,9 +32,9 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/link_button.h"
void FBXImporterManager::_notification(int p_what) {

View File

@ -42,7 +42,6 @@
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_dir_dialog.h"
@ -53,6 +52,7 @@
#include "editor/scene_create_dialog.h"
#include "editor/scene_tree_dock.h"
#include "editor/shader_create_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"

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@ -34,8 +34,8 @@
#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"

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@ -31,13 +31,13 @@
#include "group_settings_editor.h"
#include "core/config/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/scene_tree_dock.h"
#include "editor_file_system.h"
#include "editor_node.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/packed_scene.h"
void GroupSettingsEditor::_notification(int p_what) {

View File

@ -31,12 +31,12 @@
#include "groups_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/project_settings_editor.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_button.h"
#include "scene/gui/grid_container.h"

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@ -38,9 +38,9 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/filesystem_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/center_container.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"

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@ -32,9 +32,9 @@
#include "editor/editor_data.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_string_names.h"
#include "editor/multi_node_edit.h"
#include "editor/themes/editor_scale.h"
Size2 EditorObjectSelector::get_minimum_size() const {
Ref<Font> font = get_theme_font(SNAME("font"));

View File

@ -32,11 +32,11 @@
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/panel.h"

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@ -33,8 +33,8 @@
#include "core/input/input.h"
#include "core/math/expression.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/themes/editor_scale.h"
String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
if (grabber->is_visible()) {

View File

@ -30,9 +30,9 @@
#include "editor_toaster.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/panel_container.h"

View File

@ -30,8 +30,8 @@
#include "editor_validation_panel.h"
#include "editor/editor_scale.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"

View File

@ -31,8 +31,8 @@
#include "editor_zoom_widget.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/themes/editor_scale.h"
void EditorZoomWidget::_update_zoom_label() {
String zoom_text;

View File

@ -34,7 +34,6 @@
#include "core/object/script_language.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
@ -42,6 +41,7 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/label.h"
#include "scene/gui/tab_container.h"

View File

@ -3,7 +3,6 @@
Import("env")
import os
import editor_icons_builders
@ -23,4 +22,4 @@ for path in env.module_icons_paths:
else:
icon_sources += Glob(path + "/*.svg") # Custom.
env.Alias("editor_icons", [env.MakeEditorIconsBuilder("#editor/editor_icons.gen.h", icon_sources)])
env.Alias("editor_icons", [env.MakeEditorIconsBuilder("#editor/themes/editor_icons.gen.h", icon_sources)])

View File

@ -1,4 +1,5 @@
"""Functions used to generate source files during build time
"""
Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.

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@ -34,10 +34,10 @@
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/importer_mesh.h"

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@ -31,8 +31,8 @@
#include "audio_stream_import_settings.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_file_system.h"
#include "editor/editor_scale.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
AudioStreamImportSettingsDialog *AudioStreamImportSettingsDialog::singleton = nullptr;

View File

@ -36,10 +36,10 @@
#include "editor/editor_locale_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
/*************************************************************************/
/* Settings data */

View File

@ -36,10 +36,10 @@
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_toaster.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/compressed_texture.h"
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {

View File

@ -33,10 +33,10 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
class ImportDockParameters : public Object {
GDCLASS(ImportDockParameters, Object);

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@ -30,9 +30,9 @@
#include "editor/input_event_configuration_dialog.h"
#include "core/input/input_map.h"
#include "editor/editor_scale.h"
#include "editor/editor_string_names.h"
#include "editor/event_listener_line_edit.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"

View File

@ -31,7 +31,6 @@
#include "inspector_dock.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
@ -39,6 +38,7 @@
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_object_selector.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
InspectorDock *InspectorDock::singleton = nullptr;

View File

@ -32,12 +32,12 @@
#include "core/config/project_settings.h"
#include "core/string/translation.h"
#include "editor/editor_scale.h"
#include "editor/editor_translation_parser.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/pot_generator.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/control.h"
void LocalizationEditor::_notification(int p_what) {

View File

@ -30,9 +30,9 @@
#include "node_dock.h"
#include "connections_dialog.h"
#include "editor/connections_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/themes/editor_scale.h"
void NodeDock::show_groups() {
groups_button->set_pressed(true);

View File

@ -35,9 +35,9 @@
#include "core/object/script_language.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/project_settings_editor.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/grid_container.h"
void PluginConfigDialog::_clear_fields() {

View File

@ -34,10 +34,10 @@
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"

View File

@ -32,11 +32,11 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"

View File

@ -36,11 +36,11 @@
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/button.h"

View File

@ -36,11 +36,11 @@
#include "core/os/keyboard.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/check_box.h"

View File

@ -30,11 +30,11 @@
#include "animation_library_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_mixer.h"
void AnimationLibraryEditor::set_animation_mixer(Object *p_mixer) {

View File

@ -36,7 +36,6 @@
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
@ -44,6 +43,7 @@
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_tree.h"
#include "scene/gui/separator.h"
#include "scene/main/window.h"

View File

@ -36,10 +36,10 @@
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"

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@ -40,8 +40,8 @@
#include "core/math/delaunay_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/button.h"

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@ -37,11 +37,11 @@
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/project_settings_editor.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/menu_button.h"
#include "scene/resources/image_texture.h"

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@ -31,9 +31,9 @@
#include "audio_stream_editor_plugin.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/audio_stream_wav.h"
// AudioStreamEditor

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@ -30,7 +30,7 @@
#include "bit_map_editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/image_texture.h"

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@ -30,12 +30,12 @@
#include "bone_map_editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/import/3d/post_import_plugin_skeleton_renamer.h"
#include "editor/import/3d/post_import_plugin_skeleton_rest_fixer.h"
#include "editor/import/3d/post_import_plugin_skeleton_track_organizer.h"
#include "editor/import/3d/scene_import_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/aspect_ratio_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"

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@ -35,7 +35,6 @@
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
@ -45,6 +44,7 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite_2d.h"

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@ -31,11 +31,11 @@
#include "control_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/separator.h"

View File

@ -36,11 +36,11 @@
#include "core/os/keyboard.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"

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@ -35,9 +35,9 @@
#include "editor/debugger/editor_debugger_server.h"
#include "editor/debugger/editor_file_server.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/menu_button.h"
DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) {

View File

@ -36,8 +36,8 @@
#include "core/object/script_language.h"
#include "core/os/os.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/font.h"

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@ -31,7 +31,7 @@
#include "editor_resource_tooltip_plugins.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"

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@ -30,9 +30,9 @@
#include "font_config_plugin.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/import/dynamic_font_import_settings.h"
#include "editor/themes/editor_scale.h"
/*************************************************************************/
/* EditorPropertyFontMetaObject */

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@ -30,15 +30,15 @@
#include "gradient_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_spin_slider.h"
#include "node_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/popup.h"

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@ -31,9 +31,9 @@
#include "gradient_texture_2d_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/flow_container.h"

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@ -32,9 +32,9 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"

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@ -31,7 +31,7 @@
#include "mesh_editor_plugin.h"
#include "core/config/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/main/viewport.h"

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@ -31,10 +31,10 @@
#include "mesh_instance_3d_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"

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@ -32,8 +32,8 @@
#define NODE_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/spin_box.h"

View File

@ -34,9 +34,9 @@
#include "core/io/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"

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@ -33,11 +33,11 @@
#include "core/input/input_event.h"
#include "core/math/geometry_2d.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_zoom_widget.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"

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@ -34,10 +34,10 @@
#include "core/io/resource_loader.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
void ResourcePreloaderEditor::_notification(int p_what) {
switch (p_what) {

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@ -31,7 +31,7 @@
#include "root_motion_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_mixer.h"
#include "scene/gui/button.h"

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