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Allow closing scene tab preview using Escape
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4728ff30c0
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@ -135,6 +135,17 @@ void EditorSceneTabs::_scene_tab_input(const Ref<InputEvent> &p_input) {
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}
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}
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void EditorSceneTabs::unhandled_key_input(const Ref<InputEvent> &p_event) {
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if (!tab_preview_panel->is_visible()) {
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return;
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}
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true)) {
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tab_preview_panel->hide();
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}
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}
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void EditorSceneTabs::_reposition_active_tab(int p_to_index) {
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EditorNode::get_editor_data().move_edited_scene_to_index(p_to_index);
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update_scene_tabs();
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@ -369,6 +380,7 @@ EditorSceneTabs::EditorSceneTabs() {
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singleton = this;
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set_process_shortcut_input(true);
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set_process_unhandled_key_input(true);
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tabbar_panel = memnew(PanelContainer);
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add_child(tabbar_panel);
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@ -79,6 +79,7 @@ class EditorSceneTabs : public MarginContainer {
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protected:
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void _notification(int p_what);
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virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
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static void _bind_methods();
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public:
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