Allow closing scene tab preview using Escape

This commit is contained in:
unknown 2024-04-15 14:22:47 -07:00
parent 4728ff30c0
commit 5ae6382105
2 changed files with 13 additions and 0 deletions

View file

@ -135,6 +135,17 @@ void EditorSceneTabs::_scene_tab_input(const Ref<InputEvent> &p_input) {
}
}
void EditorSceneTabs::unhandled_key_input(const Ref<InputEvent> &p_event) {
if (!tab_preview_panel->is_visible()) {
return;
}
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true)) {
tab_preview_panel->hide();
}
}
void EditorSceneTabs::_reposition_active_tab(int p_to_index) {
EditorNode::get_editor_data().move_edited_scene_to_index(p_to_index);
update_scene_tabs();
@ -369,6 +380,7 @@ EditorSceneTabs::EditorSceneTabs() {
singleton = this;
set_process_shortcut_input(true);
set_process_unhandled_key_input(true);
tabbar_panel = memnew(PanelContainer);
add_child(tabbar_panel);

View file

@ -79,6 +79,7 @@ class EditorSceneTabs : public MarginContainer {
protected:
void _notification(int p_what);
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods();
public: