godot/scene/resources
2022-07-29 19:53:09 +02:00
..
default_theme Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
animation.cpp rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
animation.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
animation_library.cpp Fix type hints for AnimationLibrary's signals 2022-06-12 13:20:51 -04:00
animation_library.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_wav.cpp Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
audio_stream_wav.h Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
bit_map.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
bit_map.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
bone_map.cpp add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
bone_map.h add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
box_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
box_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
camera_effects.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
camera_effects.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_item_material.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
canvas_item_material.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
capsule_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
circle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
circle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
concave_polygon_shape_3d.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
concave_polygon_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
convex_polygon_shape_2d.cpp Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
curve.cpp Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
curve.h Fix Curve{2D,3D} notifying property list changed 2022-06-23 20:07:26 +02:00
cylinder_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
cylinder_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
environment.cpp Change fog density range hint to be 0 to 1 with or_greater 2022-07-21 01:26:42 -05:00
environment.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
fog_material.cpp Rename hint_albedo, hint_white/black in shaders 2022-05-09 22:50:18 +03:00
fog_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
font.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
font.h Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
gradient.cpp Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
gradient.h Fix cubic interpolation for Gradient 2022-07-17 03:46:27 +02:00
height_map_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
height_map_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
immediate_mesh.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
immediate_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
importer_mesh.cpp Mend crash importing a scene with static lightmaps. 2022-06-23 01:33:15 -07:00
importer_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
label_settings.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
label_settings.h Add LabelSettings resource for quick Label theme property override. 2022-07-12 16:05:12 +03:00
material.cpp Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
material.h Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
mesh.cpp Add drag-and-drop support for materials in 3D 2022-07-19 12:49:09 -07:00
mesh.h Merge pull request #56597 from V-Sekai/material_drag_and_drop 2022-07-28 09:22:38 +02:00
mesh_data_tool.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh_data_tool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library.cpp Remove unused hints 2022-07-12 00:44:13 +02:00
mesh_library.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
multimesh.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
multimesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_mesh.cpp Add more detailed Navigation Debug Visualization 2022-07-29 09:58:41 +02:00
navigation_mesh.h Add more detailed Navigation Debug Visualization 2022-07-29 09:58:41 +02:00
packed_scene.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
packed_scene.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
particles_material.cpp Declaring emission_tex_ofs globally 2022-06-19 01:20:57 +05:30
particles_material.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
physics_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
polygon_path_finder.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
primitive_meshes.cpp Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
primitive_meshes.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rectangle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
rectangle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_format_text.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
resource_format_text.h Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
segment_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
separation_ray_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
separation_ray_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
shader.h Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
shader_include.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
shader_include.h Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_jiggle.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_physicalbones.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_twoboneik.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
skeleton_modification_2d_twoboneik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_3d.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_3d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_3d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_3d_jiggle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_3d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_3d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_3d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_stack_2d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_stack_3d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_profile.cpp add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
skeleton_profile.h add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
skin.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
skin.h Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
sky.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
sky.h Revert "Default to real-time radiance map filter for environment sky reflections" 2022-02-17 23:13:32 -08:00
sky_material.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
sky_material.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sphere_shape_3d.cpp Decrease SphereShape3D's default radius to 0.5 to match primitive mesh 2022-05-22 08:46:01 +02:00
sphere_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_frames.cpp SpriteFrames: Sort animations alphabetically 2022-07-13 16:15:11 +02:00
sprite_frames.h SpriteFrames: Sort animations alphabetically 2022-07-13 16:15:11 +02:00
style_box.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
style_box.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
surface_tool.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
surface_tool.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
syntax_highlighter.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
syntax_highlighter.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
text_file.cpp Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
text_file.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
text_line.cpp Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00
text_line.h Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
text_paragraph.cpp Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00
text_paragraph.h Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
texture.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
texture.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
theme.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
theme.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
tile_set.cpp Fix TileSet not loading correctly when embedded in a scene 2022-07-26 17:39:35 +02:00
tile_set.h Fix TileSet not loading correctly when embedded in a scene 2022-07-26 17:39:35 +02:00
video_stream.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_shader.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
visual_shader.h Fix visual shader graph not correctly updating when multiple tabs opened 2022-07-16 16:43:06 +03:00
visual_shader_nodes.cpp Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
visual_shader_nodes.h Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
visual_shader_particle_nodes.cpp Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
visual_shader_particle_nodes.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_shader_sdf_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
world_2d.cpp Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
world_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_3d.cpp Remove Octree 2022-07-06 14:10:05 +01:00
world_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_boundary_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00