Revert "Default to real-time radiance map filter for environment sky reflections"

This reverts commit 09563e4bd8.
This commit is contained in:
clayjohn 2022-02-17 23:13:32 -08:00
parent e0384fb70e
commit 63cb91e05c
3 changed files with 3 additions and 3 deletions

View file

@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<members>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="3">
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="0">
Sets the method for generating the radiance map from the sky. The radiance map is a cubemap with increasingly blurry versions of the sky corresponding to different levels of roughness. Radiance maps can be expensive to calculate. See [enum ProcessMode] for options.
</member>
<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="3">

View file

@ -83,7 +83,7 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High Quality (Slow),High Quality Incremental (Average),Real-Time (Fast)"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);

View file

@ -59,7 +59,7 @@ public:
private:
RID sky;
ProcessMode mode = PROCESS_MODE_REALTIME;
ProcessMode mode = PROCESS_MODE_AUTOMATIC;
RadianceSize radiance_size = RADIANCE_SIZE_256;
Ref<Material> sky_material;