godot/tests
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
..
core Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
data Revert "Implement loading DDS textures at run-time" 2023-08-29 14:25:16 +02:00
python_build
scene Test global transform when adding detached tree 2024-01-18 00:25:55 +01:00
servers Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
create_test.py
display_server_mock.h Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
SCsub SCons: Disable C++ exception handling 2023-08-16 10:23:34 +02:00
test_macros.cpp
test_macros.h
test_main.cpp Merge pull request #86874 from AThousandShips/no_3d_fix 2024-01-08 11:59:31 +01:00
test_main.h
test_tools.h
test_utils.cpp
test_utils.h
test_validate_testing.h