Test global transform when adding detached tree

Global transform should be correct after attaching a detached tree.
This commit is contained in:
Markus Sauermann 2024-01-16 20:59:41 +01:00
parent 96296e476f
commit 689dfd7452

View file

@ -32,6 +32,7 @@
#define TEST_NODE_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
@ -56,6 +57,33 @@ TEST_CASE("[SceneTree][Node2D]") {
memdelete(test_child);
memdelete(test_node);
}
SUBCASE("[Node2D][Global Transform] Global Transform should be correct after inserting node from detached tree into SceneTree.") { // GH-86841
Node2D *main = memnew(Node2D);
Node2D *outer = memnew(Node2D);
Node2D *inner = memnew(Node2D);
SceneTree::get_singleton()->get_root()->add_child(main);
main->set_position(Point2(100, 100));
outer->set_position(Point2(10, 0));
inner->set_position(Point2(0, 10));
outer->add_child(inner);
// `inner` is still detached.
CHECK_EQ(inner->get_global_position(), Point2(10, 10));
main->add_child(outer);
// `inner` is in scene tree.
CHECK_EQ(inner->get_global_position(), Point2(110, 110));
main->remove_child(outer);
// `inner` is detached again.
CHECK_EQ(inner->get_global_position(), Point2(10, 10));
memdelete(inner);
memdelete(outer);
memdelete(main);
}
}
} // namespace TestNode2D