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Test global transform when adding detached tree
Global transform should be correct after attaching a detached tree.
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@ -32,6 +32,7 @@
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#define TEST_NODE_2D_H
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#include "scene/2d/node_2d.h"
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#include "scene/main/window.h"
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#include "tests/test_macros.h"
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@ -56,6 +57,33 @@ TEST_CASE("[SceneTree][Node2D]") {
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memdelete(test_child);
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memdelete(test_node);
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}
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SUBCASE("[Node2D][Global Transform] Global Transform should be correct after inserting node from detached tree into SceneTree.") { // GH-86841
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Node2D *main = memnew(Node2D);
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Node2D *outer = memnew(Node2D);
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Node2D *inner = memnew(Node2D);
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SceneTree::get_singleton()->get_root()->add_child(main);
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main->set_position(Point2(100, 100));
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outer->set_position(Point2(10, 0));
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inner->set_position(Point2(0, 10));
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outer->add_child(inner);
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// `inner` is still detached.
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CHECK_EQ(inner->get_global_position(), Point2(10, 10));
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main->add_child(outer);
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// `inner` is in scene tree.
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CHECK_EQ(inner->get_global_position(), Point2(110, 110));
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main->remove_child(outer);
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// `inner` is detached again.
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CHECK_EQ(inner->get_global_position(), Point2(10, 10));
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memdelete(inner);
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memdelete(outer);
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memdelete(main);
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}
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}
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} // namespace TestNode2D
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