godot/drivers
Rémi Verschelde 8cce479c01
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02 07:15:59 +02:00
..
alsa Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
alsamidi Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
coreaudio Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
coremidi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gl_context Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
gles3 Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture 2022-08-02 07:15:59 +02:00
png Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
pulseaudio Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
vulkan Merge pull request #63571 from RandomShaper/conservative_validate_vrs 2022-07-28 15:34:47 +02:00
wasapi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
windows Remove or make private FileAccess close() methods. 2022-04-12 14:50:14 +03:00
winmidi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
xaudio2 Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
register_driver_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_driver_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00