Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture

Add `hint_transparent` to use a transparent black placeholder texture
This commit is contained in:
Rémi Verschelde 2022-08-02 07:15:59 +02:00 committed by GitHub
commit 8cce479c01
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 61 additions and 4 deletions

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@ -39,12 +39,15 @@
Represents the size of the [enum TextureType] enum.
</constant>
<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
Defaults to white color.
Defaults to fully opaque white color.
</constant>
<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
Defaults to black color.
Defaults to fully opaque black color.
</constant>
<constant name="COLOR_DEFAULT_MAX" value="2" enum="ColorDefault">
<constant name="COLOR_DEFAULT_TRANSPARENT" value="2" enum="ColorDefault">
Defaults to fully transparent black color.
</constant>
<constant name="COLOR_DEFAULT_MAX" value="3" enum="ColorDefault">
Represents the size of the [enum ColorDefault] enum.
</constant>
<constant name="FILTER_DEFAULT" value="0" enum="TextureFilter">

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@ -1156,6 +1156,9 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_BLACK);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: {
gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_TRANSPARENT);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_ANISO);
} break;

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@ -115,6 +115,17 @@ TextureStorage::TextureStorage() {
texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP);
}
{ // transparent black
Ref<Image> image;
image.instantiate();
image->create(4, 4, true, Image::FORMAT_RGBA8);
image->fill(Color(0, 0, 0, 0));
image->generate_mipmaps();
default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT] = texture_allocate();
texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT], image);
}
{
Ref<Image> image;
image.instantiate();

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@ -103,6 +103,7 @@ namespace GLES3 {
enum DefaultGLTexture {
DEFAULT_GL_TEXTURE_WHITE,
DEFAULT_GL_TEXTURE_BLACK,
DEFAULT_GL_TEXTURE_TRANSPARENT,
DEFAULT_GL_TEXTURE_NORMAL,
DEFAULT_GL_TEXTURE_ANISO,
DEFAULT_GL_TEXTURE_DEPTH,

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@ -5581,12 +5581,16 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
case VisualShaderNodeTextureUniform::TYPE_DATA:
if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
type_code = "hint_default_black";
} else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) {
type_code = "hint_default_transparent";
}
break;
case VisualShaderNodeTextureUniform::TYPE_COLOR:
type_code = "source_color";
if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
type_code += ", hint_default_black";
} else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) {
type_code += ", hint_default_transparent";
}
break;
case VisualShaderNodeTextureUniform::TYPE_NORMAL_MAP:
@ -5812,7 +5816,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureUniform::get_texture_repeat);
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black"), "set_color_default", "get_color_default");
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black,Transparent"), "set_color_default", "get_color_default");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Default,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Default,Enabled,Disabled"), "set_texture_repeat", "get_texture_repeat");
@ -5824,6 +5828,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_TRANSPARENT);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX);
BIND_ENUM_CONSTANT(FILTER_DEFAULT);

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@ -2131,6 +2131,7 @@ public:
enum ColorDefault {
COLOR_DEFAULT_WHITE,
COLOR_DEFAULT_BLACK,
COLOR_DEFAULT_TRANSPARENT,
COLOR_DEFAULT_MAX,
};

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@ -1125,6 +1125,9 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: {
rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_TRANSPARENT);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_ANISO);
} break;

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@ -96,6 +96,7 @@ TextureStorage::TextureStorage() {
Vector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
// Opaque white.
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 255);
pv.set(i * 4 + 2, 255);
@ -109,6 +110,7 @@ TextureStorage::TextureStorage() {
}
for (int i = 0; i < 16; i++) {
// Opaque black.
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
@ -122,6 +124,21 @@ TextureStorage::TextureStorage() {
}
for (int i = 0; i < 16; i++) {
// Transparent black.
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
{
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_TRANSPARENT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
// Opaque normal map "flat" color.
pv.set(i * 4 + 0, 128);
pv.set(i * 4 + 1, 128);
pv.set(i * 4 + 2, 255);
@ -135,6 +152,7 @@ TextureStorage::TextureStorage() {
}
for (int i = 0; i < 16; i++) {
// Opaque flowmap "flat" color.
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 128);
pv.set(i * 4 + 2, 255);

View file

@ -46,6 +46,7 @@ public:
enum DefaultRDTexture {
DEFAULT_RD_TEXTURE_WHITE,
DEFAULT_RD_TEXTURE_BLACK,
DEFAULT_RD_TEXTURE_TRANSPARENT,
DEFAULT_RD_TEXTURE_NORMAL,
DEFAULT_RD_TEXTURE_ANISO,
DEFAULT_RD_TEXTURE_DEPTH,

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@ -195,6 +195,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"SOURCE_COLOR",
"HINT_DEFAULT_WHITE_TEXTURE",
"HINT_DEFAULT_BLACK_TEXTURE",
"HINT_DEFAULT_TRANSPARENT_TEXTURE",
"HINT_NORMAL_TEXTURE",
"HINT_ANISOTROPY_TEXTURE",
"HINT_RANGE",
@ -354,6 +355,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_HINT_NORMAL_TEXTURE, "hint_normal", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_DEFAULT_WHITE_TEXTURE, "hint_default_white", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_DEFAULT_BLACK_TEXTURE, "hint_default_black", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_DEFAULT_TRANSPARENT_TEXTURE, "hint_default_transparent", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_R, "hint_roughness_r", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_G, "hint_roughness_g", CF_UNSPECIFIED, {}, {} },
@ -1088,6 +1090,9 @@ String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
case ShaderNode::Uniform::HINT_DEFAULT_WHITE: {
result = "hint_default_white";
} break;
case ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: {
result = "hint_default_transparent";
} break;
case ShaderNode::Uniform::HINT_ANISOTROPY: {
result = "hint_anisotropy";
} break;
@ -8410,6 +8415,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
case TK_HINT_DEFAULT_WHITE_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE;
} break;
case TK_HINT_DEFAULT_TRANSPARENT_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT;
} break;
case TK_HINT_NORMAL_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_NORMAL;
} break;
@ -10248,6 +10256,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("hint_anisotropy");
options.push_back("hint_default_black");
options.push_back("hint_default_white");
options.push_back("hint_default_transparent");
options.push_back("hint_normal");
options.push_back("hint_roughness_a");
options.push_back("hint_roughness_b");

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@ -164,6 +164,7 @@ public:
TK_RENDER_MODE,
TK_HINT_DEFAULT_WHITE_TEXTURE,
TK_HINT_DEFAULT_BLACK_TEXTURE,
TK_HINT_DEFAULT_TRANSPARENT_TEXTURE,
TK_HINT_NORMAL_TEXTURE,
TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
TK_HINT_ROUGHNESS_R,
@ -664,6 +665,7 @@ public:
HINT_ROUGHNESS_GRAY,
HINT_DEFAULT_BLACK,
HINT_DEFAULT_WHITE,
HINT_DEFAULT_TRANSPARENT,
HINT_ANISOTROPY,
HINT_MAX
};